/*{ "CATEGORIES": [ "Dissolve" ], "CREDIT": "Automatically converted from https://www.github.com/gl-transitions/gl-transitions/tree/master/burn.glsl", "DESCRIPTION": "", "INPUTS": [ { "NAME": "startImage", "TYPE": "image" }, { "NAME": "endImage", "TYPE": "image" }, { "DEFAULT": 0, "MAX": 1, "MIN": 0, "NAME": "progress", "TYPE": "float" }, { "DEFAULT": [ 1, 1, 1, 1 ], "NAME": "color", "TYPE": "color" } ], "ISFVSN": "2" } */ vec4 getFromColor(vec2 inUV) { return IMG_NORM_PIXEL(startImage, inUV); } vec4 getToColor(vec2 inUV) { return IMG_NORM_PIXEL(endImage, inUV); } // author: gre // License: MIT vec4 transition (vec2 uv) { return mix( getFromColor(uv) + progress*color, getToColor(uv) + (1.0-progress)*color, progress ); } void main() { gl_FragColor = transition(isf_FragNormCoord.xy); }