/*{ "CATEGORIES": [ "Color Effect", "Retro" ], "CREDIT": "by zoidberg", "INPUTS": [ { "NAME": "inputImage", "TYPE": "image" }, { "DEFAULT": 1, "MAX": 1, "MIN": 0, "NAME": "intensity", "TYPE": "float" }, { "DEFAULT": [ 0.6, 0.45, 0.3, 1 ], "NAME": "color", "TYPE": "color" } ], "ISFVSN": "2" } */ //const vec4 lumcoeff = vec4(0.299, 0.587, 0.114, 0.0); const vec4 lumcoeff = vec4(0.2126, 0.7152, 0.0722, 0.0); void main() { vec4 srcPixel = IMG_THIS_PIXEL(inputImage); float luminance = dot(srcPixel,lumcoeff); //float luminance = (srcPixel.r + srcPixel.g + srcPixel.b)/3.0; vec4 dstPixel = (luminance >= 0.50) ? mix(color, vec4(1,1,1,srcPixel.a), (luminance-0.5)*2.0) : mix(vec4(0,0,0,srcPixel.a), color, luminance*2.0); gl_FragColor = mix(srcPixel, dstPixel, intensity); }