/* { "CATEGORIES" : [ "Color" ], "DESCRIPTION" : "", "ISFVSN" : "2", "INPUTS" : [ { "LABELS" : [ "Comparison Mode", "Newton", "Castel", "Field", "Jameson", "Seemann", "Rimington", "Bishop", "Helmholtz", "Scriabin", "Klein", "Aeppli", "Belmont", "Zieverink" ], "NAME" : "iAuthor", "TYPE" : "long", "DEFAULT" : 0, "LABEL" : "Author", "VALUES" : [ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13 ] }, { "NAME" : "iNote", "TYPE" : "float", "MAX" : 11, "DEFAULT" : 0, "MIN" : 0, "LABEL" : "Note" }, { "NAME" : "iPreviewMode", "TYPE" : "bool", "DEFAULT" : 0 } ], "CREDIT" : "VIDVOX" } */ /* // Color Scales via http://rhythmiclight.com/archives/ideas/colorscales.html C C# D D# E F F# G G# A A# B Newton • red • orange • yellow • green • blue • indigo • violet (Gerstner, p.167) Castel • blue • blue-green • green • olive green • yellow • yellow-orange • orange • red • crimson • violet • agate • indigo (Peacock, p.400) Field • blue • purple • red • orange • yellow • yellow green • green (Klein, p.69) Jameson • red • red-orange • orange • orange-yellow • yellow • green • green-blue • blue • blue-purple • purple • purple-violet • violet (Jameson, p.12) Seemann • carmine • scarlet • orange • yellow-orange • yellow • green • green blue • blue • indigo • violet • brown • black (Klein, p.86) Rimington • deep red • crimson • orange-crimson • orange • yellow • yellow-green • green • blueish green • blue-green • indigo • deep blue • violet (Peacock, p.402) Bishop • red • orange-red or scarlet • orange • gold or yellow-orange • yellow or green-gold • yellow-green • green • greenish-blue or aquamarine • blue • indigo or violet-blue • violet • violet-red • red (Bishop, p.11) Helmholtz • yellow • green • greenish blue • cayan-blue • indigo blue • violet • end of red • red • red • red • red orange • orange (Helmholtz, p.22) Scriabin • red • violet • yellow • steely with the glint of metal • pearly blue the shimmer of moonshine • dark red • bright blue • rosy orange • purple • green • steely with a glint of metal • pearly blue the shimmer of moonshine (Jones, p.104) Klein • dark red • red • red orange • orange • yellow • yellow green • green • blue-green • blue • blue violet • violet • dark violet (Klein, p.209) Aeppli • red • orange • yellow • green • blue-green • ultramarine blue • violet • purple (Gerstner, p.169) Belmont • red • red-orange • orange • yellow-orange • yellow • yellow-green • green • blue-green • blue • blue-violet • violet • red-violet (Belmont, p.226) Zieverink • yellow/green • green • blue/green • blue • indigo • violet • ultra violet • infra red • red • orange • yellow/white • yellow (Cincinnati Contemporary Art Center) */ const vec3 red = vec3(231.0/255.0,52.0/255.0,39.0/255.0); const vec3 orange = vec3(234.0/255.0,134.0/255.0,54.0/255.0); const vec3 yellow = vec3(245.0/255.0,243.0/255.0,98.0/255.0); const vec3 green = vec3(64.0/255.0,141.0/255.0,64.0/255.0); const vec3 blue = vec3(25.0/255.0,19.0/255.0,125.0/255.0); const vec3 indigo = vec3(117.0/255.0,28.0/255.0,120.0/255.0); const vec3 violet = vec3(199.0/255.0,49.0/255.0,132.0/255.0); const vec3 bluegreen = vec3(66.0/255.0,142.0/255.0,129.0/255.0); const vec3 olivegreen = vec3(119.0/255.0,144.0/255.0,57.0/255.0); const vec3 yelloworange = vec3(240.0/255.0,210.0/255.0,90.0/255.0); const vec3 crimson = vec3(148.0/255.0,33.0/255.0,23.0/255.0); const vec3 agate = vec3(69.0/255.0,23.0/255.0,120.0/255.0); const vec3 purple = vec3(117.0/255.0,28.0/255.0,120.0/255.0); const vec3 yellowgreen = vec3(119.0/255.0,144.0/255.0,57.0/255.0); const vec3 redorange = vec3(227.0/255.0,85.0/255.0,44.0/255.0); const vec3 orangeyellow = vec3(240.0/255.0,210.0/255.0,90.0/255.0); const vec3 greenblue = vec3(66.0/255.0,142.0/255.0,129.0/255.0); const vec3 bluepurple = vec3(69.0/255.0,23.0/255.0,120.0/255.0); const vec3 purpleviolet = vec3(153.0/255.0,41.0/255.0,130.0/255.0); const vec3 carmine = vec3(98.0/255.0,34.0/255.0,31.0/255.0); const vec3 scarlet = vec3(231.0/255.0,52.0/255.0,39.0/255.0); const vec3 brown = vec3(98.0/255.0,34.0/255.0,31.0/255.0); const vec3 black = vec3(7.0/255.0); const vec3 deepred = vec3(231.0/255.0,52.0/255.0,39.0/255.0); const vec3 orangecrimson = vec3(227.0/255.0,85.0/255.0,44.0/255.0); const vec3 blueishgreen = vec3(79.0/255.0,161.0/255.0,131.0/255.0); const vec3 deepblue = vec3(25.0/255.0,19.0/255.0,125.0/255.0); const vec3 greenishblue = vec3(66.0/255.0,142.0/255.0,129.0/255.0); const vec3 violetred = vec3(201.0/255.0,51.0/255.0,83.0/255.0); const vec3 darkviolet = vec3(117.0/255.0,28.0/255.0,120.0/255.0); const vec3 cayanblue = vec3(45.0/255.0,91.0/255.0,155.0/255.0); const vec3 indigoblue = purple; const vec3 endofred = vec3(145.0/255.0,34.0/255.0,84.0/255.0); const vec3 steely = vec3(89.0/255.0,87.0/255.0,130.0/255.0); const vec3 pearlyblue = vec3(45.0/255.0,91.0/255.0,155.0/255.0); const vec3 darkred = vec3(148.0/255.0,33.0/255.0,23.0/255.0); const vec3 brightblue = vec3(25.0/255.0,19.0/255.0,125.0/255.0); const vec3 rosyorange = vec3(234.0,134.0,54.0); const vec3 ultramarineblue = vec3(45.0/255.0,91.0/255.0,155.0/255.0); const vec3 blueviolet = vec3(69.0/255.0,23.0/255.0,120.0/255.0); const vec3 ultraviolet = vec3(102.0/255.0,25.0/255.0,68.0/255.0); const vec3 infrared = vec3(148.0/255.0,33.0/255.0,23.0/255.0); const vec3 yellowwhite = vec3(238.0/255.0,239.0/255.0,149.0/255.0); vec3 colorForAuthorAndNote(int author, int note) { vec3 inputPixelColor = vec3(0.0); // newton if (author == 0) { if (note == 0) inputPixelColor.rgb = red; else if (note == 1) inputPixelColor.rgb = red; else if (note == 2) inputPixelColor.rgb = orange; else if (note == 3) inputPixelColor.rgb = orange; else if (note == 4) inputPixelColor.rgb = yellow; else if (note == 5) inputPixelColor.rgb = green; else if (note == 6) inputPixelColor.rgb = green; else if (note == 7) inputPixelColor.rgb = blue; else if (note == 8) inputPixelColor.rgb = blue; else if (note == 9) inputPixelColor.rgb = indigo; else if (note == 10) inputPixelColor.rgb = indigo; else if (note == 11) inputPixelColor.rgb = violet; } // castel else if (author == 1) { if (note == 0) inputPixelColor.rgb = blue; else if (note == 1) inputPixelColor.rgb = bluegreen; else if (note == 2) inputPixelColor.rgb = green; else if (note == 3) inputPixelColor.rgb = olivegreen; else if (note == 4) inputPixelColor.rgb = yellow; else if (note == 5) inputPixelColor.rgb = yelloworange; else if (note == 6) inputPixelColor.rgb = orange; else if (note == 7) inputPixelColor.rgb = red; else if (note == 8) inputPixelColor.rgb = crimson; else if (note == 9) inputPixelColor.rgb = violet; else if (note == 10) inputPixelColor.rgb = agate; else if (note == 11) inputPixelColor.rgb = indigo; } // field else if (author == 2) { if (note == 0) inputPixelColor.rgb = blue; else if (note == 1) inputPixelColor.rgb = blue; else if (note == 2) inputPixelColor.rgb = purple; else if (note == 3) inputPixelColor.rgb = purple; else if (note == 4) inputPixelColor.rgb = red; else if (note == 5) inputPixelColor.rgb = orange; else if (note == 6) inputPixelColor.rgb = orange; else if (note == 7) inputPixelColor.rgb = yellow; else if (note == 8) inputPixelColor.rgb = yellow; else if (note == 9) inputPixelColor.rgb = yellowgreen; else if (note == 10) inputPixelColor.rgb = yellowgreen; else if (note == 11) inputPixelColor.rgb = green; } // jameson else if (author == 3) { if (note == 0) inputPixelColor.rgb = red; else if (note == 1) inputPixelColor.rgb = redorange; else if (note == 2) inputPixelColor.rgb = orange; else if (note == 3) inputPixelColor.rgb = orangeyellow; else if (note == 4) inputPixelColor.rgb = yellow; else if (note == 5) inputPixelColor.rgb = green; else if (note == 6) inputPixelColor.rgb = greenblue; else if (note == 7) inputPixelColor.rgb = blue; else if (note == 8) inputPixelColor.rgb = bluepurple; else if (note == 9) inputPixelColor.rgb = purple; else if (note == 10) inputPixelColor.rgb = purpleviolet; else if (note == 11) inputPixelColor.rgb = violet; } // seemann else if (author == 4) { if (note == 0) inputPixelColor.rgb = carmine; else if (note == 1) inputPixelColor.rgb = scarlet; else if (note == 2) inputPixelColor.rgb = orange; else if (note == 3) inputPixelColor.rgb = yelloworange; else if (note == 4) inputPixelColor.rgb = yellow; else if (note == 5) inputPixelColor.rgb = green; else if (note == 6) inputPixelColor.rgb = greenblue; else if (note == 7) inputPixelColor.rgb = blue; else if (note == 8) inputPixelColor.rgb = indigo; else if (note == 9) inputPixelColor.rgb = violet; else if (note == 10) inputPixelColor.rgb = brown; else if (note == 11) inputPixelColor.rgb = black; } // rimington else if (author == 5) { if (note == 0) inputPixelColor.rgb = deepred; else if (note == 1) inputPixelColor.rgb = crimson; else if (note == 2) inputPixelColor.rgb = orangecrimson; else if (note == 3) inputPixelColor.rgb = orange; else if (note == 4) inputPixelColor.rgb = yellow; else if (note == 5) inputPixelColor.rgb = yellowgreen; else if (note == 6) inputPixelColor.rgb = green; else if (note == 7) inputPixelColor.rgb = blueishgreen; else if (note == 8) inputPixelColor.rgb = bluegreen; else if (note == 9) inputPixelColor.rgb = indigo; else if (note == 10) inputPixelColor.rgb = deepblue; else if (note == 11) inputPixelColor.rgb = violet; } // bishop else if (author == 6) { if (note == 0) inputPixelColor.rgb = red; else if (note == 1) inputPixelColor.rgb = scarlet; else if (note == 2) inputPixelColor.rgb = orange; else if (note == 3) inputPixelColor.rgb = yelloworange; else if (note == 4) inputPixelColor.rgb = yellow; else if (note == 5) inputPixelColor.rgb = yellowgreen; else if (note == 6) inputPixelColor.rgb = green; else if (note == 7) inputPixelColor.rgb = greenishblue; else if (note == 8) inputPixelColor.rgb = blue; else if (note == 9) inputPixelColor.rgb = indigo; else if (note == 10) inputPixelColor.rgb = violet; else if (note == 11) inputPixelColor.rgb = violetred; } // helmholtz else if (author == 7) { if (note == 0) inputPixelColor.rgb = yellow; else if (note == 1) inputPixelColor.rgb = green; else if (note == 2) inputPixelColor.rgb = greenishblue; else if (note == 3) inputPixelColor.rgb = cayanblue; else if (note == 4) inputPixelColor.rgb = indigoblue; else if (note == 5) inputPixelColor.rgb = violet; else if (note == 6) inputPixelColor.rgb = endofred; else if (note == 7) inputPixelColor.rgb = red; else if (note == 8) inputPixelColor.rgb = red; else if (note == 9) inputPixelColor.rgb = red; else if (note == 10) inputPixelColor.rgb = redorange; else if (note == 11) inputPixelColor.rgb = orange; } // scriabin else if (author == 8) { if (note == 0) inputPixelColor.rgb = red; else if (note == 1) inputPixelColor.rgb = violet; else if (note == 2) inputPixelColor.rgb = yellow; else if (note == 3) inputPixelColor.rgb = steely; else if (note == 4) inputPixelColor.rgb = pearlyblue; else if (note == 5) inputPixelColor.rgb = darkred; else if (note == 6) inputPixelColor.rgb = brightblue; else if (note == 7) inputPixelColor.rgb = rosyorange; else if (note == 8) inputPixelColor.rgb = purple; else if (note == 9) inputPixelColor.rgb = green; else if (note == 10) inputPixelColor.rgb = steely; else if (note == 11) inputPixelColor.rgb = pearlyblue; } // klein else if (author == 9) { if (note == 0) inputPixelColor.rgb = darkred; else if (note == 1) inputPixelColor.rgb = red; else if (note == 2) inputPixelColor.rgb = redorange; else if (note == 3) inputPixelColor.rgb = orange; else if (note == 4) inputPixelColor.rgb = yellow; else if (note == 5) inputPixelColor.rgb = yellowgreen; else if (note == 6) inputPixelColor.rgb = green; else if (note == 7) inputPixelColor.rgb = bluegreen; else if (note == 8) inputPixelColor.rgb = blue; else if (note == 9) inputPixelColor.rgb = blueviolet; else if (note == 10) inputPixelColor.rgb = violet; else if (note == 11) inputPixelColor.rgb = darkviolet; } // aeppli else if (author == 10) { if (note == 0) inputPixelColor.rgb = red; else if (note == 1) inputPixelColor.rgb = red; else if (note == 2) inputPixelColor.rgb = orange; else if (note == 3) inputPixelColor.rgb = orange; else if (note == 4) inputPixelColor.rgb = yellow; else if (note == 5) inputPixelColor.rgb = yellow; else if (note == 6) inputPixelColor.rgb = green; else if (note == 7) inputPixelColor.rgb = bluegreen; else if (note == 8) inputPixelColor.rgb = bluegreen; else if (note == 9) inputPixelColor.rgb = ultramarineblue; else if (note == 10) inputPixelColor.rgb = violet; else if (note == 11) inputPixelColor.rgb = purple; } // belmont else if (author == 11) { if (note == 0) inputPixelColor.rgb = red; else if (note == 1) inputPixelColor.rgb = redorange; else if (note == 2) inputPixelColor.rgb = orange; else if (note == 3) inputPixelColor.rgb = yelloworange; else if (note == 4) inputPixelColor.rgb = yellow; else if (note == 5) inputPixelColor.rgb = yellowgreen; else if (note == 6) inputPixelColor.rgb = green; else if (note == 7) inputPixelColor.rgb = bluegreen; else if (note == 8) inputPixelColor.rgb = blue; else if (note == 9) inputPixelColor.rgb = blueviolet; else if (note == 10) inputPixelColor.rgb = violet; else if (note == 11) inputPixelColor.rgb = violetred; } // zieverink else if (author == 12) { if (note == 0) inputPixelColor.rgb = yellowgreen; else if (note == 1) inputPixelColor.rgb = green; else if (note == 2) inputPixelColor.rgb = bluegreen; else if (note == 3) inputPixelColor.rgb = blue; else if (note == 4) inputPixelColor.rgb = indigo; else if (note == 5) inputPixelColor.rgb = violet; else if (note == 6) inputPixelColor.rgb = ultraviolet; else if (note == 7) inputPixelColor.rgb = infrared; else if (note == 8) inputPixelColor.rgb = red; else if (note == 9) inputPixelColor.rgb = orange; else if (note == 10) inputPixelColor.rgb = yellowwhite; else if (note == 11) inputPixelColor.rgb = yellow; } return inputPixelColor; } void main() { vec4 inputPixelColor = vec4(1.0); float mixPoint = (iPreviewMode) ? 0.0 : fract(iNote); int note1 = (iPreviewMode) ? int(floor((12.0*isf_FragNormCoord.x))) : int(iNote); int note2 = (mixPoint == 0.0) ? note1 : note1 + 1; int author = (iAuthor == 0) ? int(floor((13.0*(1.0-isf_FragNormCoord.y)))) : iAuthor - 1; vec3 c1 = colorForAuthorAndNote(author,note1); vec3 c2 = colorForAuthorAndNote(author,note2); inputPixelColor.rgb = mix(c1,c2,mixPoint); gl_FragColor = inputPixelColor; }