/*{ "CATEGORIES": [ "Distortion" ], "CREDIT": "Automatically converted from https://www.github.com/gl-transitions/gl-transitions/tree/master/crosswarp.glsl", "DESCRIPTION": "", "INPUTS": [ { "NAME": "startImage", "TYPE": "image" }, { "NAME": "endImage", "TYPE": "image" }, { "DEFAULT": 0, "MAX": 1, "MIN": 0, "NAME": "progress", "TYPE": "float" } ], "ISFVSN": "2" } */ vec4 getFromColor(vec2 inUV) { return IMG_NORM_PIXEL(startImage, inUV); } vec4 getToColor(vec2 inUV) { return IMG_NORM_PIXEL(endImage, inUV); } // Author: Eke Péter // License: MIT vec4 transition(vec2 p) { float x = progress; x=smoothstep(.0,1.0,(x*2.0+p.x-1.0)); return mix(getFromColor((p-.5)*(1.-x)+.5), getToColor((p-.5)*x+.5), x); } void main() { gl_FragColor = transition(isf_FragNormCoord.xy); }