/*{ "CATEGORIES": [ "Wipe" ], "CREDIT": "Automatically converted from https://www.github.com/gl-transitions/gl-transitions/tree/master/Directional.glsl", "DESCRIPTION": "", "INPUTS": [ { "NAME": "startImage", "TYPE": "image" }, { "NAME": "endImage", "TYPE": "image" }, { "DEFAULT": 0, "MAX": 1, "MIN": 0, "NAME": "progress", "TYPE": "float" }, { "DEFAULT": [ 0, 1 ], "MAX": [ 1, 1 ], "MIN": [ -1, -1 ], "NAME": "direction", "TYPE": "point2D" } ], "ISFVSN": "2" } */ vec4 getFromColor(vec2 inUV) { return IMG_NORM_PIXEL(startImage, inUV); } vec4 getToColor(vec2 inUV) { return IMG_NORM_PIXEL(endImage, inUV); } // Author: Gaƫtan Renaudeau // License: MIT vec4 transition (vec2 uv) { vec2 p = uv + progress * sign(direction); vec2 f = fract(p); return mix( getToColor(f), getFromColor(f), step(0.0, p.y) * step(p.y, 1.0) * step(0.0, p.x) * step(p.x, 1.0) ); } void main() { gl_FragColor = transition(isf_FragNormCoord.xy); }