/*{ "CATEGORIES": [ "Wipe" ], "CREDIT": "Automatically converted from https://www.github.com/gl-transitions/gl-transitions/tree/master/doorway.glsl", "DESCRIPTION": "", "INPUTS": [ { "NAME": "startImage", "TYPE": "image" }, { "NAME": "endImage", "TYPE": "image" }, { "DEFAULT": 0, "MAX": 1, "MIN": 0, "NAME": "progress", "TYPE": "float" }, { "DEFAULT": 0.4, "MAX": 1, "MIN": 0, "NAME": "reflection", "TYPE": "float" }, { "DEFAULT": 0.4, "MAX": 1, "MIN": 0, "NAME": "perspective", "TYPE": "float" }, { "DEFAULT": 3, "MAX": 10, "MIN": 0, "NAME": "depth", "TYPE": "float" } ], "ISFVSN": "2" } */ vec4 getFromColor(vec2 inUV) { return IMG_NORM_PIXEL(startImage, inUV); } vec4 getToColor(vec2 inUV) { return IMG_NORM_PIXEL(endImage, inUV); } // author: gre // License: MIT const vec4 black = vec4(0.0, 0.0, 0.0, 1.0); const vec2 boundMin = vec2(0.0, 0.0); const vec2 boundMax = vec2(1.0, 1.0); bool inBounds (vec2 p) { return all(lessThan(boundMin, p)) && all(lessThan(p, boundMax)); } vec2 project (vec2 p) { return p * vec2(1.0, -1.2) + vec2(0.0, -0.02); } vec4 bgColor (vec2 p, vec2 pto) { vec4 c = black; pto = project(pto); if (inBounds(pto)) { c += mix(black, getToColor(pto), reflection * mix(1.0, 0.0, pto.y)); } return c; } vec4 transition (vec2 p) { vec2 pfr = vec2(-1.), pto = vec2(-1.); float middleSlit = 2.0 * abs(p.x-0.5) - progress; if (middleSlit > 0.0) { pfr = p + (p.x > 0.5 ? -1.0 : 1.0) * vec2(0.5*progress, 0.0); float d = 1.0/(1.0+perspective*progress*(1.0-middleSlit)); pfr.y -= d/2.; pfr.y *= d; pfr.y += d/2.; } float size = mix(1.0, depth, 1.-progress); pto = (p + vec2(-0.5, -0.5)) * vec2(size, size) + vec2(0.5, 0.5); if (inBounds(pfr)) { return getFromColor(pfr); } else if (inBounds(pto)) { return getToColor(pto); } else { return bgColor(p, pto); } } void main() { gl_FragColor = transition(isf_FragNormCoord.xy); }