/*{ "CREDIT": "by VIDVOX", "ISFVSN": "2", "CATEGORIES": [ "Stylize" ], "INPUTS": [ { "NAME": "inputImage", "TYPE": "image" }, { "NAME": "intensity", "TYPE": "float", "MIN": 0.0, "MAX": 50.0, "DEFAULT": 2.5 }, { "NAME": "spread", "TYPE": "float", "MIN": 1.0, "MAX": 20.0, "DEFAULT": 5.0 }, { "NAME": "invert_lines", "TYPE": "bool", "DEFAULT": 0 } ] }*/ #if __VERSION__ <= 120 varying vec2 left_coord; varying vec2 right_coord; varying vec2 above_coord; varying vec2 below_coord; varying vec2 lefta_coord; varying vec2 righta_coord; varying vec2 leftb_coord; varying vec2 rightb_coord; #else in vec2 left_coord; in vec2 right_coord; in vec2 above_coord; in vec2 below_coord; in vec2 lefta_coord; in vec2 righta_coord; in vec2 leftb_coord; in vec2 rightb_coord; #endif float gray(vec4 n) { return (n.r + n.g + n.b)/3.0; } void main() { vec4 color = IMG_THIS_PIXEL(inputImage); vec4 colorL = IMG_NORM_PIXEL(inputImage, left_coord); vec4 colorR = IMG_NORM_PIXEL(inputImage, right_coord); vec4 colorA = IMG_NORM_PIXEL(inputImage, above_coord); vec4 colorB = IMG_NORM_PIXEL(inputImage, below_coord); vec4 colorLA = IMG_NORM_PIXEL(inputImage, lefta_coord); vec4 colorRA = IMG_NORM_PIXEL(inputImage, righta_coord); vec4 colorLB = IMG_NORM_PIXEL(inputImage, leftb_coord); vec4 colorRB = IMG_NORM_PIXEL(inputImage, rightb_coord); float gx = (-1.0 * gray(colorLA)) + (-1.0 * gray(colorL)) + (-1.0 * gray(colorLB)) + (1.0 * gray(colorRA)) + (1.0 * gray(colorR)) + (1.0 * gray(colorRB)); float gy = (1.0 * gray(colorLA)) + (1.0 * gray(colorA)) + (1.0 * gray(colorRA)) + (-1.0 * gray(colorRB)) + (-1.0 * gray(colorB)) + (-1.0 * gray(colorLB)); vec4 blurred = (colorL + colorR + colorA + colorLA + colorLB + colorRB) / 8.0; float bright = pow(gx*gx + gy*gy,0.5); vec4 final = color * bright; final.rgb = (invert_lines) ? blurred.rgb + final.rgb * intensity : blurred.rgb - final.rgb * intensity; final.a = color.a; gl_FragColor = final; }