/*{ "DESCRIPTION": "Performs hue shifts of different amounts depending on brightness levels", "CREDIT": "VIDVOX", "ISFVSN": "2", "CATEGORIES": [ "Color Effect" ], "INPUTS": [ { "NAME": "inputImage", "TYPE": "image" }, { "NAME": "shiftLow", "TYPE": "float", "DEFAULT": 0.0, "MIN": 0.0, "MAX": 1.0 }, { "NAME": "shiftMid", "TYPE": "float", "DEFAULT": 0.0, "MIN": 0.0, "MAX": 1.0 }, { "NAME": "shiftHigh", "TYPE": "float", "DEFAULT": 0.0, "MIN": 0.0, "MAX": 1.0 } ] }*/ vec3 rgb2hsv(vec3 c) { vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0); //vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g)); //vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r)); vec4 p = c.g < c.b ? vec4(c.bg, K.wz) : vec4(c.gb, K.xy); vec4 q = c.r < p.x ? vec4(p.xyw, c.r) : vec4(c.r, p.yzx); float d = q.x - min(q.w, q.y); float e = 1.0e-10; return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x); } vec3 hsv2rgb(vec3 c) { vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0); vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www); return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y); } void main() { vec4 inputPixelColor = IMG_THIS_PIXEL(inputImage); // don't bother doing anything if we're not shifting anything if ((shiftLow > 0.0)||(shiftMid > 0.0)||(shiftHigh > 0.0)) { // what is the brightness? float val = (inputPixelColor.r + inputPixelColor.g + inputPixelColor.b) / 3.0; // how much do we shift by based on that brightness? if (val < 0.25) { val = shiftLow; } else if (val < 0.5) { val = mix(shiftLow, shiftMid, (val-0.25) * 4.0); } else if (val < 0.75) { val = mix(shiftMid, shiftHigh, (val-0.5) * 4.0); } else { val = shiftHigh; } inputPixelColor.rgb = rgb2hsv(inputPixelColor.rgb); inputPixelColor.r = fract(inputPixelColor.r + val); inputPixelColor.rgb = hsv2rgb(inputPixelColor.rgb); } gl_FragColor = inputPixelColor; }