/*{ "CATEGORIES": [ "Distortion", "Dissolve" ], "CREDIT": "Automatically converted from https://www.github.com/gl-transitions/gl-transitions/tree/master/ripple.glsl", "DESCRIPTION": "", "INPUTS": [ { "NAME": "startImage", "TYPE": "image" }, { "NAME": "endImage", "TYPE": "image" }, { "DEFAULT": 0, "MAX": 1, "MIN": 0, "NAME": "progress", "TYPE": "float" }, { "DEFAULT": 100, "MAX": 100, "MIN": 0, "NAME": "amplitude", "TYPE": "float" }, { "DEFAULT": 50, "MAX": 100, "MIN": 0, "NAME": "speed", "TYPE": "float" } ], "ISFVSN": "2" } */ vec4 getFromColor(vec2 inUV) { return IMG_NORM_PIXEL(startImage, inUV); } vec4 getToColor(vec2 inUV) { return IMG_NORM_PIXEL(endImage, inUV); } // Author: gre // License: MIT vec4 transition (vec2 uv) { vec2 dir = uv - vec2(.5); float dist = length(dir); vec2 offset = dir * (sin(progress * dist * amplitude - progress * speed) + .5) / 30.; return mix( getFromColor(uv + offset), getToColor(uv), smoothstep(0.2, 1.0, progress) ); } void main() { gl_FragColor = transition(isf_FragNormCoord.xy); }