/*{ "DESCRIPTION": "just colors the passed image opaque red, tests basic rendering functionality", "CREDIT": "by zoidberg", "ISFVSN": "2.0", "CATEGORIES": [ "TEST-GLSL FX" ], "INPUTS": [ { "NAME": "inputImage", "TYPE": "image" } ] }*/ void main() { gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); }