/*{ "DESCRIPTION": "demonstrates the use of multiple image-type inputs", "CREDIT": "by zoidberg", "ISFVSN": "2.0", "CATEGORIES": [ "TEST-GLSL FX" ], "INPUTS": [ { "NAME": "inputImage", "TYPE": "image" } ], "IMPORTED": { "blendImage": { "PATH": "Hexagon.tiff" } } }*/ void main() { vec4 srcPixel = IMG_NORM_PIXEL(inputImage, isf_FragNormCoord); vec4 blendPixel = IMG_NORM_PIXEL(blendImage, isf_FragNormCoord); gl_FragColor = (srcPixel + blendPixel)/2.0; }