#[allow(dead_code)] mod util; use itui::{ backend::TermionBackend, layout::{Constraint, Direction, Layout}, style::{Color, Modifier, Style}, widgets::{Block, Borders, Widget}, Terminal, }; use std::io; use termion::{event::Key, input::MouseTerminal, raw::IntoRawMode, screen::AlternateScreen}; use crate::util::event::{Event, Events}; fn main() -> Result<(), failure::Error> { // Terminal initialization let stdout = io::stdout().into_raw_mode()?; let stdout = MouseTerminal::from(stdout); let stdout = AlternateScreen::from(stdout); let backend = TermionBackend::new(stdout); let mut terminal = Terminal::new(backend)?; terminal.hide_cursor()?; // Setup event handlers let events = Events::new(); loop { terminal.draw(|mut f| { // Wrapping block for a group // Just draw the block and the group on the same area and build the group // with at least a margin of 1 let size = f.size(); Block::default() .borders(Borders::ALL) .area(size) .render(&mut f); let chunks = Layout::default() .direction(Direction::Vertical) .margin(4) .constraints([Constraint::Percentage(50), Constraint::Percentage(50)].as_ref()) .split(f.size()); { let chunks = Layout::default() .direction(Direction::Horizontal) .constraints([Constraint::Percentage(50), Constraint::Percentage(50)].as_ref()) .split(chunks[0]); Block::default() .title("With background") .title_style(Style::default().fg(Color::Yellow)) .style(Style::default().bg(Color::Green)) .area(chunks[0]) .render(&mut f); Block::default() .title("Styled title") .title_style( Style::default() .fg(Color::White) .bg(Color::Red) .modifier(Modifier::BOLD), ) .area(chunks[1]) .render(&mut f); } { let chunks = Layout::default() .direction(Direction::Horizontal) .constraints([Constraint::Percentage(50), Constraint::Percentage(50)].as_ref()) .split(chunks[1]); Block::default() .title("With borders") .borders(Borders::ALL) .area(chunks[0]) .render(&mut f); Block::default() .title("With styled borders") .border_style(Style::default().fg(Color::Cyan)) .borders(Borders::LEFT | Borders::RIGHT) .area(chunks[1]) .render(&mut f); } })?; match events.next()? { Event::Input(key) => { if key == Key::Char('q') { break; } } _ => {} } } Ok(()) }