//! Demonstrates a mutable application state manipulated over a number of UIs extern crate iui; use iui::prelude::*; use iui::controls::{Label, Spinbox, Slider, Entry, MultilineEntry, VerticalBox, HorizontalBox, HorizontalSeparator, Group, Spacer}; use std::rc::Rc; use std::cell::RefCell; /// This struct will hold the values that multiple callbacks will need to access. struct State { slider_val: i64, spinner_val: i64, entry_val: String, multi_val: String, } fn main() { // Initialize the UI framework. let ui = UI::init().unwrap(); // Initialize the state of the application. let state = Rc::new(RefCell::new(State { slider_val: 0, spinner_val: 0, entry_val: "".into(), multi_val: "".into() })); // Set up the inputs for the application. // While it's not necessary to create a block for this, it makes the code a lot easier // to read; the indentation presents a visual cue informing the reader that these // statements are related. let (input_group, mut slider, mut spinner, mut entry, mut multi) = { // The group will hold all the inputs let mut input_group = Group::new(&ui, "Inputs"); // The vertical box arranges the inputs within the groups let mut input_vbox = VerticalBox::new(&ui); input_vbox.set_padded(&ui, true); // Numerical inputs let slider = Slider::new(&ui, 1, 100); let spinner = Spinbox::new(&ui, 1, 100); let entry = Entry::new(&ui); let multi = MultilineEntry::new(&ui); // Add everything in hierarchy // Note the reverse order here. Again, it's not necessary, but it improves // readability. input_vbox.append(&ui, slider.clone(), LayoutStrategy::Compact); input_vbox.append(&ui, spinner.clone(), LayoutStrategy::Compact); input_vbox.append(&ui, Spacer::new(&ui), LayoutStrategy::Compact); input_vbox.append(&ui, HorizontalSeparator::new(&ui), LayoutStrategy::Compact); input_vbox.append(&ui, Spacer::new(&ui), LayoutStrategy::Compact); input_vbox.append(&ui, entry.clone(), LayoutStrategy::Compact); input_vbox.append(&ui, multi.clone(), LayoutStrategy::Stretchy); input_group.set_child(&ui, input_vbox); (input_group, slider, spinner, entry, multi) }; // Set up the outputs for the application. Organization is very similar to the // previous setup. let (output_group, add_label, sub_label, text_label, bigtext_label) = { let mut output_group = Group::new(&ui, "Outputs"); let mut output_vbox = VerticalBox::new(&ui); let add_label = Label::new(&ui, ""); let sub_label = Label::new(&ui, ""); let text_label = Label::new(&ui, ""); let bigtext_label = Label::new(&ui, ""); output_vbox.append(&ui, add_label.clone(), LayoutStrategy::Compact); output_vbox.append(&ui, sub_label.clone(), LayoutStrategy::Compact); output_vbox.append(&ui, text_label.clone(), LayoutStrategy::Compact); output_vbox.append(&ui, bigtext_label.clone(), LayoutStrategy::Stretchy); output_group.set_child(&ui, output_vbox); (output_group, add_label, sub_label, text_label, bigtext_label) }; // This horizontal box will arrange the two groups of controls. let mut hbox = HorizontalBox::new(&ui); hbox.append(&ui, input_group, LayoutStrategy::Stretchy); hbox.append(&ui, output_group, LayoutStrategy::Stretchy); // The window allows all constituent components to be displayed. let mut window = Window::new(&ui, "Input Output Test", 300, 150, WindowType::NoMenubar); window.set_child(&ui, hbox); window.show(&ui); // These on_changed functions allow updating the application state when a // control changes its value. slider.on_changed(&ui, { let state = state.clone(); move |val| { state.borrow_mut().slider_val = val; } }); spinner.on_changed(&ui, { let state = state.clone(); move |val| { state.borrow_mut().spinner_val = val; } }); entry.on_changed(&ui, { let state = state.clone(); move |val| { state.borrow_mut().entry_val = val; } }); multi.on_changed(&ui, { let state = state.clone(); move |val| { state.borrow_mut().multi_val = val; } }); // Rather than just invoking ui.run(), using EventLoop gives a lot more control // over the user interface event loop. // Here, the on_tick() callback is used to update the view against the state. let mut event_loop = ui.event_loop(); event_loop.on_tick(&ui, { let ui = ui.clone(); let mut add_label = add_label.clone(); let mut sub_label = sub_label.clone(); let mut text_label = text_label.clone(); let mut bigtext_label = bigtext_label.clone(); move || { let state = state.borrow(); // Update all the labels add_label.set_text(&ui, &format!("Added: {}", state.slider_val + state.spinner_val)); sub_label.set_text(&ui, &format!("Subtracted: {}", state.slider_val - state.spinner_val)); text_label.set_text(&ui, &format!("Text: {}", state.entry_val)); bigtext_label.set_text(&ui, &format!("Multiline Text: {}", state.multi_val)); } }); event_loop.run(&ui); }