# Changelog Notable user-facing changes with each release version will be described in this file. ## [0.12.0]: 2024-07-05 ### Changed - Bevy 0.14 compatibility - Asset progress tracking now happens in `PostUpdate` ## [0.11.0]: 2024-02-18 ### Changed - Bevy 0.13 compatibility ## [0.10.0]: 2023-11-7 ### Changed - Bevy 0.12 compatibility - Assets tracking now accounts for dependencies by default ### Added - API for configuring when progress is checked (#25, thanks @UkoeHB) - Assets tracking can now be configured to not progress failed assets - Assets tracking can now be configured to not check asset dependencies ## [0.9.1]: 2023-07-19 ### Fixed - Assets tracking: prevent duplicate handles from being added ## [0.9.0]: 2023-07-10 ### Changed - Bevy 0.9 compatibility - `bevy_utils` dependency is now mandatory - Progress counting is initialised in a new `ProgressPreparationSchedule`, which runs after `StateTransition`, and finalized in `Last` ### Added - Enable the `debug` cargo feature to log progress counts to console! Control at runtime with `Res`. ### Fixed - `dummy_system_wait_millis` should now work on WASM ## Older Unfortunately, I was not keeping changelogs for older versions. :( [0.9.1]: https://github.com/IyesGames/iyes_progress/tree/v0.9.1 [0.9.0]: https://github.com/IyesGames/iyes_progress/tree/v0.9.0