#![allow(unused_must_use)] use joycon_rs::prelude::*; fn main() -> JoyConResult<()> { // First, connect your Joy-Cons to your computer! let (tx, rx) = std::sync::mpsc::channel(); let _output = std::thread::spawn(move || { // Push buttons or tilt the stick please. // Stop with `Cmd + C` or `Ctrl + C` while let Ok(message) = rx.recv() { dbg!(message); } }); let manager = JoyConManager::get_instance(); let devices = { let lock = manager.lock(); match lock { Ok(manager) => manager.new_devices(), Err(_) => unreachable!(), } }; devices.iter() .try_for_each::<_, JoyConResult<()>>(|d| { let driver = SimpleJoyConDriver::new(&d)?; let standard_full_mode = StandardFullMode::new(driver)?; let tx = tx.clone(); std::thread::spawn( move || { loop { tx.send(standard_full_mode.read_input_report()).unwrap(); } }); Ok(()) })?; Ok(()) }