/* * Copyright (C) 2015 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef B3CheckSpecial_h #define B3CheckSpecial_h #if ENABLE(B3_JIT) #include "AirArg.h" #include "AirOpcode.h" #include "B3StackmapSpecial.h" #include namespace JSC { namespace B3 { namespace Air { struct Inst; } // We want to lower Check instructions to a branch, but then we want to route that branch to our // out-of-line code instead of doing anything else. For this reason, a CheckSpecial will remember // which branch opcode we have selected along with the number of args in the overload we want. It // will create an Inst with that opcode plus the appropriate args from the owning Inst whenever you // call any of the callbacks. // // Note that for CheckAdd, CheckSub, and CheckMul we expect that the B3 arguments are the reverse // of the Air arguments (Add(a, b) => Add32 b, a). Except: // - CheckSub(0, x), which turns into BranchNeg32 x. // - CheckMul(a, b), which turns into Mul32 b, a but we pass Any for a's ValueRep. class CheckSpecial : public StackmapSpecial { public: // Support for hash consing these things. class Key { public: Key() : m_opcode(Air::Nop) , m_stackmapRole(SameAsRep) , m_numArgs(0) { } Key(Air::Opcode opcode, unsigned numArgs, RoleMode stackmapRole = SameAsRep) : m_opcode(opcode) , m_stackmapRole(stackmapRole) , m_numArgs(numArgs) { } explicit Key(const Air::Inst&); bool operator==(const Key& other) const { return m_opcode == other.m_opcode && m_numArgs == other.m_numArgs && m_stackmapRole == other.m_stackmapRole; } bool operator!=(const Key& other) const { return !(*this == other); } explicit operator bool() const { return *this != Key(); } Air::Opcode opcode() const { return m_opcode; } unsigned numArgs() const { return m_numArgs; } RoleMode stackmapRole() const { return m_stackmapRole; } void dump(PrintStream& out) const; Key(WTF::HashTableDeletedValueType) : m_opcode(Air::Nop) , m_stackmapRole(SameAsRep) , m_numArgs(1) { } bool isHashTableDeletedValue() const { return *this == Key(WTF::HashTableDeletedValue); } unsigned hash() const { // Seriously, we don't need to be smart here. It just doesn't matter. return m_opcode + m_numArgs + m_stackmapRole; } private: Air::Opcode m_opcode; RoleMode m_stackmapRole; unsigned m_numArgs; }; CheckSpecial(Air::Opcode, unsigned numArgs, RoleMode stackmapRole = SameAsRep); CheckSpecial(const Key&); ~CheckSpecial(); protected: // Constructs and returns the Inst representing the branch that this will use. Air::Inst hiddenBranch(const Air::Inst&) const; void forEachArg(Air::Inst&, const ScopedLambda&) override; bool isValid(Air::Inst&) override; bool admitsStack(Air::Inst&, unsigned argIndex) override; Optional shouldTryAliasingDef(Air::Inst&) override; // NOTE: the generate method will generate the hidden branch and then register a LatePath that // generates the stackmap. Super crazy dude! CCallHelpers::Jump generate(Air::Inst&, CCallHelpers&, Air::GenerationContext&) override; void dumpImpl(PrintStream&) const override; void deepDumpImpl(PrintStream&) const override; private: Air::Opcode m_checkOpcode; RoleMode m_stackmapRole; unsigned m_numCheckArgs; }; struct CheckSpecialKeyHash { static unsigned hash(const CheckSpecial::Key& key) { return key.hash(); } static bool equal(const CheckSpecial::Key& a, const CheckSpecial::Key& b) { return a == b; } static const bool safeToCompareToEmptyOrDeleted = true; }; } } // namespace JSC::B3 namespace WTF { template struct DefaultHash; template<> struct DefaultHash { typedef JSC::B3::CheckSpecialKeyHash Hash; }; template struct HashTraits; template<> struct HashTraits : SimpleClassHashTraits { // I don't want to think about this very hard, it's not worth it. I'm a be conservative. static const bool emptyValueIsZero = false; }; } // namespace WTF #endif // ENABLE(B3_JIT) #endif // B3CheckSpecial_h