/* * Copyright (C) 2016 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef AirCustom_h #define AirCustom_h #if ENABLE(B3_JIT) #include "AirInst.h" #include "AirSpecial.h" #include "B3Value.h" namespace JSC { namespace B3 { namespace Air { // This defines the behavior of custom instructions - i.e. those whose behavior cannot be // described using AirOpcode.opcodes. If you define an opcode as "custom Foo" in that file, then // you will need to create a "struct FooCustom" here that implements the custom behavior // methods. // // The customizability granted by the custom instruction mechanism is strictly less than what // you get using the Patch instruction and implementing a Special. However, that path requires // allocating a Special object and ensuring that it's the first operand. For many instructions, // that is not as convenient as using Custom, which makes the instruction look like any other // instruction. Note that both of those extra powers of the Patch instruction happen because we // special-case that instruction in many phases and analyses. Non-special-cased behaviors of // Patch are implemented using the custom instruction mechanism. // // Specials are still more flexible if you need to list extra clobbered registers and you'd like // that to be expressed as a bitvector rather than an arglist. They are also more flexible if // you need to carry extra state around with the instruction. Also, Specials mean that you // always have access to Code& even in methods that don't take a GenerationContext. // Definition of Patch instruction. Patch is used to delegate the behavior of the instruction to the // Special object, which will be the first argument to the instruction. struct PatchCustom { template static void forEachArg(Inst& inst, const Functor& functor) { // This is basically bogus, but it works for analyses that model Special as an // immediate. functor(inst.args[0], Arg::Use, Arg::GP, Arg::pointerWidth()); inst.args[0].special()->forEachArg(inst, scopedLambda(functor)); } template static bool isValidFormStatic(Arguments...) { return false; } static bool isValidForm(Inst& inst); static bool admitsStack(Inst& inst, unsigned argIndex) { if (!argIndex) return false; return inst.args[0].special()->admitsStack(inst, argIndex); } static Optional shouldTryAliasingDef(Inst& inst) { return inst.args[0].special()->shouldTryAliasingDef(inst); } static bool hasNonArgNonControlEffects(Inst& inst) { return inst.args[0].special()->hasNonArgNonControlEffects(); } static CCallHelpers::Jump generate( Inst& inst, CCallHelpers& jit, GenerationContext& context) { return inst.args[0].special()->generate(inst, jit, context); } }; // Definition of CCall instruction. CCall is used for hot path C function calls. It's lowered to a // Patch with an Air CCallSpecial along with code to marshal instructions. The lowering happens // before register allocation, so that the register allocator sees the clobbers. struct CCallCustom { template static void forEachArg(Inst& inst, const Functor& functor) { Value* value = inst.origin; unsigned index = 0; functor(inst.args[index++], Arg::Use, Arg::GP, Arg::pointerWidth()); // callee if (value->type() != Void) { functor( inst.args[index++], Arg::Def, Arg::typeForB3Type(value->type()), Arg::widthForB3Type(value->type())); } for (unsigned i = 1; i < value->numChildren(); ++i) { Value* child = value->child(i); functor( inst.args[index++], Arg::Use, Arg::typeForB3Type(child->type()), Arg::widthForB3Type(child->type())); } } template static bool isValidFormStatic(Arguments...) { return false; } static bool isValidForm(Inst&); static bool admitsStack(Inst&, unsigned) { return true; } static bool hasNonArgNonControlEffects(Inst&) { return true; } // This just crashes, since we expect C calls to be lowered before generation. static CCallHelpers::Jump generate(Inst&, CCallHelpers&, GenerationContext&); }; struct ColdCCallCustom : CCallCustom { template static void forEachArg(Inst& inst, const Functor& functor) { // This is just like a call, but uses become cold. CCallCustom::forEachArg( inst, [&] (Arg& arg, Arg::Role role, Arg::Type type, Arg::Width width) { functor(arg, Arg::cooled(role), type, width); }); } }; struct ShuffleCustom { template static void forEachArg(Inst& inst, const Functor& functor) { unsigned limit = inst.args.size() / 3 * 3; for (unsigned i = 0; i < limit; i += 3) { Arg& src = inst.args[i + 0]; Arg& dst = inst.args[i + 1]; Arg& widthArg = inst.args[i + 2]; Arg::Width width = widthArg.width(); Arg::Type type = src.isGP() && dst.isGP() ? Arg::GP : Arg::FP; functor(src, Arg::Use, type, width); functor(dst, Arg::Def, type, width); functor(widthArg, Arg::Use, Arg::GP, Arg::Width8); } } template static bool isValidFormStatic(Arguments...) { return false; } static bool isValidForm(Inst&); static bool admitsStack(Inst&, unsigned index) { switch (index % 3) { case 0: case 1: return true; default: return false; } } static bool hasNonArgNonControlEffects(Inst&) { return false; } static CCallHelpers::Jump generate(Inst&, CCallHelpers&, GenerationContext&); }; } } } // namespace JSC::B3::Air #endif // ENABLE(B3_JIT) #endif // AirCustom_h