/* * Copyright (C) 2008, 2012-2016 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef StructureStubInfo_h #define StructureStubInfo_h #include "CodeOrigin.h" #include "Instruction.h" #include "JITStubRoutine.h" #include "MacroAssembler.h" #include "ObjectPropertyConditionSet.h" #include "Opcode.h" #include "Options.h" #include "RegisterSet.h" #include "Structure.h" #include "StructureSet.h" #include "StructureStubClearingWatchpoint.h" namespace JSC { #if ENABLE(JIT) class AccessCase; class AccessGenerationResult; class PolymorphicAccess; enum class AccessType : int8_t { Get, GetPure, Put, In }; enum class CacheType : int8_t { Unset, GetByIdSelf, PutByIdReplace, Stub }; class StructureStubInfo { WTF_MAKE_NONCOPYABLE(StructureStubInfo); WTF_MAKE_FAST_ALLOCATED; public: StructureStubInfo(AccessType); ~StructureStubInfo(); void initGetByIdSelf(CodeBlock*, Structure* baseObjectStructure, PropertyOffset); void initPutByIdReplace(CodeBlock*, Structure* baseObjectStructure, PropertyOffset); void initStub(CodeBlock*, std::unique_ptr); AccessGenerationResult addAccessCase(CodeBlock*, const Identifier&, std::unique_ptr); void reset(CodeBlock*); void deref(); void aboutToDie(); // Check if the stub has weak references that are dead. If it does, then it resets itself, // either entirely or just enough to ensure that those dead pointers don't get used anymore. void visitWeakReferences(CodeBlock*); // This returns true if it has marked everything that it will ever mark. bool propagateTransitions(SlotVisitor&); ALWAYS_INLINE bool considerCaching(Structure* structure) { // We never cache non-cells. if (!structure) return false; // This method is called from the Optimize variants of IC slow paths. The first part of this // method tries to determine if the Optimize variant should really behave like the // non-Optimize variant and leave the IC untouched. // // If we determine that we should do something to the IC then the next order of business is // to determine if this Structure would impact the IC at all. We know that it won't, if we // have already buffered something on its behalf. That's what the bufferedStructures set is // for. everConsidered = true; if (!countdown) { // Check if we have been doing repatching too frequently. If so, then we should cool off // for a while. WTF::incrementWithSaturation(repatchCount); if (repatchCount > Options::repatchCountForCoolDown()) { // We've been repatching too much, so don't do it now. repatchCount = 0; // The amount of time we require for cool-down depends on the number of times we've // had to cool down in the past. The relationship is exponential. The max value we // allow here is 2^256 - 2, since the slow paths may increment the count to indicate // that they'd like to temporarily skip patching just this once. countdown = WTF::leftShiftWithSaturation( static_cast(Options::initialCoolDownCount()), numberOfCoolDowns, static_cast(std::numeric_limits::max() - 1)); WTF::incrementWithSaturation(numberOfCoolDowns); // We may still have had something buffered. Trigger generation now. bufferingCountdown = 0; return true; } // We don't want to return false due to buffering indefinitely. if (!bufferingCountdown) { // Note that when this returns true, it's possible that we will not even get an // AccessCase because this may cause Repatch.cpp to simply do an in-place // repatching. return true; } bufferingCountdown--; // Now protect the IC buffering. We want to proceed only if this is a structure that // we don't already have a case buffered for. Note that if this returns true but the // bufferingCountdown is not zero then we will buffer the access case for later without // immediately generating code for it. return bufferedStructures.add(structure); } countdown--; return false; } CodeLocationCall callReturnLocation; CodeOrigin codeOrigin; CallSiteIndex callSiteIndex; bool containsPC(void* pc) const; union { struct { WriteBarrierBase baseObjectStructure; PropertyOffset offset; } byIdSelf; PolymorphicAccess* stub; } u; // Represents those structures that already have buffered AccessCases in the PolymorphicAccess. // Note that it's always safe to clear this. If we clear it prematurely, then if we see the same // structure again during this buffering countdown, we will create an AccessCase object for it. // That's not so bad - we'll get rid of the redundant ones once we regenerate. StructureSet bufferedStructures; struct { int8_t baseGPR; #if USE(JSVALUE32_64) int8_t valueTagGPR; int8_t baseTagGPR; #endif int8_t valueGPR; RegisterSet usedRegisters; int32_t deltaCallToDone; int32_t deltaCallToJump; int32_t deltaCallToSlowCase; int32_t deltaCheckImmToCall; #if USE(JSVALUE64) int32_t deltaCallToLoadOrStore; #else int32_t deltaCallToTagLoadOrStore; int32_t deltaCallToPayloadLoadOrStore; #endif } patch; AccessType accessType; CacheType cacheType; uint8_t countdown; // We repatch only when this is zero. If not zero, we decrement. uint8_t repatchCount; uint8_t numberOfCoolDowns; uint8_t bufferingCountdown; bool resetByGC : 1; bool tookSlowPath : 1; bool everConsidered : 1; }; inline CodeOrigin getStructureStubInfoCodeOrigin(StructureStubInfo& structureStubInfo) { return structureStubInfo.codeOrigin; } #else class StructureStubInfo; #endif // ENABLE(JIT) typedef HashMap StubInfoMap; } // namespace JSC #endif // StructureStubInfo_h