/* * Copyright (C) 2014-2016 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef DFGPromotedHeapLocation_h #define DFGPromotedHeapLocation_h #if ENABLE(DFG_JIT) #include "DFGEdge.h" #include "DFGNodeOrigin.h" #include "DFGOpInfo.h" #include #include namespace JSC { namespace DFG { struct Node; // Promoted locations are like heap locations but are meant to be more precise. A heap location is // applicable to CSE scenarios, where it makes sense to speak of a location very abstractly. A // promoted heap location is for cases where we speak of a specific object and the compiler knows // this object's identity - for example, the object allocation has been eliminated and we turned the // fields into local variables. Because these two cases have subtly different needs, we use subtly // different structures. One of the really significant differences is that promoted locations can be // spoken of using either a descriptor which does not refer to any Node*'s or with a heap location, // which is a descriptor with a Node* base. enum PromotedLocationKind { InvalidPromotedLocationKind, ActivationScopePLoc, ActivationSymbolTablePLoc, ArgumentCountPLoc, ArgumentPLoc, ArgumentsCalleePLoc, ClosureVarPLoc, FunctionActivationPLoc, FunctionExecutablePLoc, IndexedPropertyPLoc, NamedPropertyPLoc, PublicLengthPLoc, StructurePLoc, VectorLengthPLoc }; class PromotedLocationDescriptor { public: PromotedLocationDescriptor( PromotedLocationKind kind = InvalidPromotedLocationKind, unsigned info = 0) : m_kind(kind) , m_info(info) { } PromotedLocationDescriptor(WTF::HashTableDeletedValueType) : m_kind(InvalidPromotedLocationKind) , m_info(1) { } bool operator!() const { return m_kind == InvalidPromotedLocationKind; } explicit operator bool() const { return !!*this; } PromotedLocationKind kind() const { return m_kind; } unsigned info() const { return m_info; } OpInfo imm1() const { return OpInfo(static_cast(m_kind)); } OpInfo imm2() const { return OpInfo(static_cast(m_info)); } unsigned hash() const { return m_kind + m_info; } bool operator==(const PromotedLocationDescriptor& other) const { return m_kind == other.m_kind && m_info == other.m_info; } bool operator!=(const PromotedLocationDescriptor& other) const { return !(*this == other); } bool isHashTableDeletedValue() const { return m_kind == InvalidPromotedLocationKind && m_info; } bool neededForMaterialization() const { switch (kind()) { case NamedPropertyPLoc: case ClosureVarPLoc: return false; default: return true; } } void dump(PrintStream& out) const; private: PromotedLocationKind m_kind; unsigned m_info; }; struct PromotedLocationDescriptorHash { static unsigned hash(const PromotedLocationDescriptor& key) { return key.hash(); } static bool equal(const PromotedLocationDescriptor& a, const PromotedLocationDescriptor& b) { return a == b; } static const bool safeToCompareToEmptyOrDeleted = true; }; class PromotedHeapLocation { public: PromotedHeapLocation( PromotedLocationKind kind = InvalidPromotedLocationKind, Node* base = nullptr, unsigned info = 0) : m_base(base) , m_meta(kind, info) { } PromotedHeapLocation( PromotedLocationKind kind, Edge base, unsigned info = 0) : PromotedHeapLocation(kind, base.node(), info) { } PromotedHeapLocation(Node* base, PromotedLocationDescriptor meta) : m_base(base) , m_meta(meta) { } PromotedHeapLocation(WTF::HashTableDeletedValueType) : m_base(nullptr) , m_meta(InvalidPromotedLocationKind, 1) { } Node* createHint(Graph&, NodeOrigin, Node* value); bool operator!() const { return kind() == InvalidPromotedLocationKind; } PromotedLocationKind kind() const { return m_meta.kind(); } Node* base() const { return m_base; } unsigned info() const { return m_meta.info(); } PromotedLocationDescriptor descriptor() const { return m_meta; } unsigned hash() const { return m_meta.hash() + WTF::PtrHash::hash(m_base); } bool operator==(const PromotedHeapLocation& other) const { return m_base == other.m_base && m_meta == other.m_meta; } bool isHashTableDeletedValue() const { return m_meta.isHashTableDeletedValue(); } void dump(PrintStream& out) const; private: Node* m_base; PromotedLocationDescriptor m_meta; }; struct PromotedHeapLocationHash { static unsigned hash(const PromotedHeapLocation& key) { return key.hash(); } static bool equal(const PromotedHeapLocation& a, const PromotedHeapLocation& b) { return a == b; } static const bool safeToCompareToEmptyOrDeleted = true; }; } } // namespace JSC::DFG namespace WTF { void printInternal(PrintStream&, JSC::DFG::PromotedLocationKind); template struct DefaultHash; template<> struct DefaultHash { typedef JSC::DFG::PromotedHeapLocationHash Hash; }; template struct HashTraits; template<> struct HashTraits : SimpleClassHashTraits { static const bool emptyValueIsZero = false; }; template struct DefaultHash; template<> struct DefaultHash { typedef JSC::DFG::PromotedLocationDescriptorHash Hash; }; template struct HashTraits; template<> struct HashTraits : SimpleClassHashTraits { static const bool emptyValueIsZero = false; }; } // namespace WTF #endif // ENABLE(DFG_JIT) #endif // DFGPromotedHeapLocation_h