/* * Copyright (C) 2013, 2015 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "BinarySwitch.h" #if ENABLE(JIT) #include "JSCInlines.h" #include namespace JSC { static const bool verbose = false; static unsigned globalCounter; // We use a different seed every time we are invoked. BinarySwitch::BinarySwitch(GPRReg value, const Vector& cases, Type type) : m_value(value) , m_weakRandom(globalCounter++) , m_index(0) , m_caseIndex(UINT_MAX) , m_type(type) { if (cases.isEmpty()) return; if (verbose) dataLog("Original cases: ", listDump(cases), "\n"); for (unsigned i = 0; i < cases.size(); ++i) m_cases.append(Case(cases[i], i)); std::sort(m_cases.begin(), m_cases.end()); if (verbose) dataLog("Sorted cases: ", listDump(m_cases), "\n"); for (unsigned i = 1; i < m_cases.size(); ++i) RELEASE_ASSERT(m_cases[i - 1] < m_cases[i]); build(0, false, m_cases.size()); } BinarySwitch::~BinarySwitch() { } bool BinarySwitch::advance(MacroAssembler& jit) { if (m_cases.isEmpty()) { m_fallThrough.append(jit.jump()); return false; } if (m_index == m_branches.size()) { RELEASE_ASSERT(m_jumpStack.isEmpty()); return false; } for (;;) { const BranchCode& code = m_branches[m_index++]; switch (code.kind) { case NotEqualToFallThrough: switch (m_type) { case Int32: m_fallThrough.append(jit.branch32( MacroAssembler::NotEqual, m_value, MacroAssembler::Imm32(static_cast(m_cases[code.index].value)))); break; case IntPtr: m_fallThrough.append(jit.branchPtr( MacroAssembler::NotEqual, m_value, MacroAssembler::ImmPtr(bitwise_cast(static_cast(m_cases[code.index].value))))); break; } break; case NotEqualToPush: switch (m_type) { case Int32: m_jumpStack.append(jit.branch32( MacroAssembler::NotEqual, m_value, MacroAssembler::Imm32(static_cast(m_cases[code.index].value)))); break; case IntPtr: m_jumpStack.append(jit.branchPtr( MacroAssembler::NotEqual, m_value, MacroAssembler::ImmPtr(bitwise_cast(static_cast(m_cases[code.index].value))))); break; } break; case LessThanToPush: switch (m_type) { case Int32: m_jumpStack.append(jit.branch32( MacroAssembler::LessThan, m_value, MacroAssembler::Imm32(static_cast(m_cases[code.index].value)))); break; case IntPtr: m_jumpStack.append(jit.branchPtr( MacroAssembler::LessThan, m_value, MacroAssembler::ImmPtr(bitwise_cast(static_cast(m_cases[code.index].value))))); break; } break; case Pop: m_jumpStack.takeLast().link(&jit); break; case ExecuteCase: m_caseIndex = code.index; return true; } } } void BinarySwitch::build(unsigned start, bool hardStart, unsigned end) { if (verbose) dataLog("Building with start = ", start, ", hardStart = ", hardStart, ", end = ", end, "\n"); auto append = [&] (const BranchCode& code) { if (verbose) dataLog("==> ", code, "\n"); m_branches.append(code); }; unsigned size = end - start; RELEASE_ASSERT(size); // This code uses some random numbers to keep things balanced. It's important to keep in mind // that this does not improve average-case throughput under the assumption that all cases fire // with equal probability. It just ensures that there will not be some switch structure that // when combined with some input will always produce pathologically good or pathologically bad // performance. const unsigned leafThreshold = 3; if (size <= leafThreshold) { if (verbose) dataLog("It's a leaf.\n"); // It turns out that for exactly three cases or less, it's better to just compare each // case individually. This saves 1/6 of a branch on average, and up to 1/3 of a branch in // extreme cases where the divide-and-conquer bottoms out in a lot of 3-case subswitches. // // This assumes that we care about the cost of hitting some case more than we care about // bottoming out in a default case. I believe that in most places where we use switch // statements, we are more likely to hit one of the cases than we are to fall through to // default. Intuitively, if we wanted to improve the performance of default, we would // reduce the value of leafThreshold to 2 or even to 1. See below for a deeper discussion. bool allConsecutive = false; if ((hardStart || (start && m_cases[start - 1].value == m_cases[start].value - 1)) && start + size < m_cases.size() && m_cases[start + size - 1].value == m_cases[start + size].value - 1) { allConsecutive = true; for (unsigned i = 0; i < size - 1; ++i) { if (m_cases[start + i].value + 1 != m_cases[start + i + 1].value) { allConsecutive = false; break; } } } if (verbose) dataLog("allConsecutive = ", allConsecutive, "\n"); Vector localCaseIndices; for (unsigned i = 0; i < size; ++i) localCaseIndices.append(start + i); std::random_shuffle( localCaseIndices.begin(), localCaseIndices.end(), [this] (unsigned n) { // We use modulo to get a random number in the range we want fully knowing that // this introduces a tiny amount of bias, but we're fine with such tiny bias. return m_weakRandom.getUint32() % n; }); for (unsigned i = 0; i < size - 1; ++i) { append(BranchCode(NotEqualToPush, localCaseIndices[i])); append(BranchCode(ExecuteCase, localCaseIndices[i])); append(BranchCode(Pop)); } if (!allConsecutive) append(BranchCode(NotEqualToFallThrough, localCaseIndices.last())); append(BranchCode(ExecuteCase, localCaseIndices.last())); return; } if (verbose) dataLog("It's not a leaf.\n"); // There are two different strategies we could consider here: // // Isolate median and split: pick a median and check if the comparison value is equal to it; // if so, execute the median case. Otherwise check if the value is less than the median, and // recurse left or right based on this. This has two subvariants: we could either first test // equality for the median and then do the less-than, or we could first do the less-than and // then check equality on the not-less-than path. // // Ignore median and split: do a less-than comparison on a value that splits the cases in two // equal-sized halves. Recurse left or right based on the comparison. Do not test for equality // against the median (or anything else); let the recursion handle those equality comparisons // once we bottom out in a list that case 3 cases or less (see above). // // I'll refer to these strategies as Isolate and Ignore. I initially believed that Isolate // would be faster since it leads to less branching for some lucky cases. It turns out that // Isolate is almost a total fail in the average, assuming all cases are equally likely. How // bad Isolate is depends on whether you believe that doing two consecutive branches based on // the same comparison is cheaper than doing the compare/branches separately. This is // difficult to evaluate. For small immediates that aren't blinded, we just care about // avoiding a second compare instruction. For large immediates or when blinding is in play, we // also care about the instructions used to materialize the immediate a second time. Isolate // can help with both costs since it involves first doing a < compare+branch on some value, // followed by a == compare+branch on the same exact value (or vice-versa). Ignore will do a < // compare+branch on some value, and then the == compare+branch on that same value will happen // much later. // // To evaluate these costs, I wrote the recurrence relation for Isolate and Ignore, assuming // that ComparisonCost is the cost of a compare+branch and ChainedComparisonCost is the cost // of a compare+branch on some value that you've just done another compare+branch for. These // recurrence relations compute the total cost incurred if you executed the switch statement // on each matching value. So the average cost of hitting some case can be computed as // Isolate[n]/n or Ignore[n]/n, respectively for the two relations. // // Isolate[1] = ComparisonCost // Isolate[2] = (2 + 1) * ComparisonCost // Isolate[3] = (3 + 2 + 1) * ComparisonCost // Isolate[n_] := With[ // {medianIndex = Floor[n/2] + If[EvenQ[n], RandomInteger[], 1]}, // ComparisonCost + ChainedComparisonCost + // (ComparisonCost * (medianIndex - 1) + Isolate[medianIndex - 1]) + // (2 * ComparisonCost * (n - medianIndex) + Isolate[n - medianIndex])] // // Ignore[1] = ComparisonCost // Ignore[2] = (2 + 1) * ComparisonCost // Ignore[3] = (3 + 2 + 1) * ComparisonCost // Ignore[n_] := With[ // {medianIndex = If[EvenQ[n], n/2, Floor[n/2] + RandomInteger[]]}, // (medianIndex * ComparisonCost + Ignore[medianIndex]) + // ((n - medianIndex) * ComparisonCost + Ignore[n - medianIndex])] // // This does not account for the average cost of hitting the default case. See further below // for a discussion of that. // // It turns out that for ComparisonCost = 1 and ChainedComparisonCost = 1, Ignore is always // better than Isolate. If we assume that ChainedComparisonCost = 0, then Isolate wins for // switch statements that have 20 cases or fewer, though the margin of victory is never large // - it might sometimes save an average of 0.3 ComparisonCost. For larger switch statements, // we see divergence between the two with Ignore winning. This is of course rather // unrealistic since the chained comparison is never free. For ChainedComparisonCost = 0.5, we // see Isolate winning for 10 cases or fewer, by maybe 0.2 ComparisonCost. Again we see // divergence for large switches with Ignore winning, for example if a switch statement has // 100 cases then Ignore saves one branch on average. // // Our current JIT backends don't provide for optimization for chained comparisons, except for // reducing the code for materializing the immediate if the immediates are large or blinding // comes into play. Probably our JIT backends live somewhere north of // ChainedComparisonCost = 0.5. // // This implies that using the Ignore strategy is likely better. If we wanted to incorporate // the Isolate strategy, we'd want to determine the switch size threshold at which the two // cross over and then use Isolate for switches that are smaller than that size. // // The average cost of hitting the default case is similar, but involves a different cost for // the base cases: you have to assume that you will always fail each branch. For the Ignore // strategy we would get this recurrence relation; the same kind of thing happens to the // Isolate strategy: // // Ignore[1] = ComparisonCost // Ignore[2] = (2 + 2) * ComparisonCost // Ignore[3] = (3 + 3 + 3) * ComparisonCost // Ignore[n_] := With[ // {medianIndex = If[EvenQ[n], n/2, Floor[n/2] + RandomInteger[]]}, // (medianIndex * ComparisonCost + Ignore[medianIndex]) + // ((n - medianIndex) * ComparisonCost + Ignore[n - medianIndex])] // // This means that if we cared about the default case more, we would likely reduce // leafThreshold. Reducing it to 2 would reduce the average cost of the default case by 1/3 // in the most extreme cases (num switch cases = 3, 6, 12, 24, ...). But it would also // increase the average cost of taking one of the non-default cases by 1/3. Typically the // difference is 1/6 in either direction. This makes it a very simple trade-off: if we believe // that the default case is more important then we would want leafThreshold to be 2, and the // default case would become 1/6 faster on average. But we believe that most switch statements // are more likely to take one of the cases than the default, so we use leafThreshold = 3 // and get a 1/6 speed-up on average for taking an explicit case. unsigned medianIndex = (start + end) / 2; if (verbose) dataLog("medianIndex = ", medianIndex, "\n"); // We want medianIndex to point to the thing we will do a less-than compare against. We want // this less-than compare to split the current sublist into equal-sized sublists, or // nearly-equal-sized with some randomness if we're in the odd case. With the above // calculation, in the odd case we will have medianIndex pointing at either the element we // want or the element to the left of the one we want. Consider the case of five elements: // // 0 1 2 3 4 // // start will be 0, end will be 5. The average is 2.5, which rounds down to 2. If we do // value < 2, then we will split the list into 2 elements on the left and three on the right. // That's pretty good, but in this odd case we'd like to at random choose 3 instead to ensure // that we don't become unbalanced on the right. This does not improve throughput since one // side will always get shafted, and that side might still be odd, in which case it will also // have two sides and one of them will get shafted - and so on. We just want to avoid // deterministic pathologies. // // In the even case, we will always end up pointing at the element we want: // // 0 1 2 3 // // start will be 0, end will be 4. So, the average is 2, which is what we'd like. if (size & 1) { RELEASE_ASSERT(medianIndex - start + 1 == end - medianIndex); medianIndex += m_weakRandom.getUint32() & 1; } else RELEASE_ASSERT(medianIndex - start == end - medianIndex); RELEASE_ASSERT(medianIndex > start); RELEASE_ASSERT(medianIndex + 1 < end); if (verbose) dataLog("fixed medianIndex = ", medianIndex, "\n"); append(BranchCode(LessThanToPush, medianIndex)); build(medianIndex, true, end); append(BranchCode(Pop)); build(start, hardStart, medianIndex); } void BinarySwitch::Case::dump(PrintStream& out) const { out.print(""); } void BinarySwitch::BranchCode::dump(PrintStream& out) const { switch (kind) { case NotEqualToFallThrough: out.print("NotEqualToFallThrough"); break; case NotEqualToPush: out.print("NotEqualToPush"); break; case LessThanToPush: out.print("LessThanToPush"); break; case Pop: out.print("Pop"); break; case ExecuteCase: out.print("ExecuteCase"); break; } if (index != UINT_MAX) out.print("(", index, ")"); } } // namespace JSC #endif // ENABLE(JIT)