/* * Copyright (C) 2013, 2015 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef BinarySwitch_h #define BinarySwitch_h #if ENABLE(JIT) #include "GPRInfo.h" #include "MacroAssembler.h" #include namespace JSC { // The BinarySwitch class makes it easy to emit a switch statement over either // 32-bit integers or pointers, where the switch uses a tree of branches // rather than a jump table. This makes it particularly useful if the case // values are too far apart to make a jump table practical, or if there are // sufficiently few cases that the total cost of log(numCases) branches is // less than the cost of an indirected jump. // // In an effort to simplify the logic of emitting code for each case, this // uses an iterator style, rather than a functor callback style. This makes // sense because even the iterator implementation found herein is relatively // simple, whereas the code it's used from is usually quite complex - one // example being the trie-of-trees string switch implementation, where the // code emitted for each case involves recursing to emit code for a sub-trie. // // Use this like so: // // BinarySwitch switch(valueReg, casesVector, BinarySwitch::Int32); // while (switch.advance(jit)) { // int value = switch.caseValue(); // unsigned index = switch.caseIndex(); // index into casesVector, above // ... // generate code for this case // ... = jit.jump(); // you have to jump out yourself; falling through causes undefined behavior // } // switch.fallThrough().link(&jit); class BinarySwitch { public: enum Type { Int32, IntPtr }; BinarySwitch(GPRReg value, const Vector& cases, Type); ~BinarySwitch(); unsigned caseIndex() const { return m_cases[m_caseIndex].index; } int64_t caseValue() const { return m_cases[m_caseIndex].value; } bool advance(MacroAssembler&); MacroAssembler::JumpList& fallThrough() { return m_fallThrough; } private: void build(unsigned start, bool hardStart, unsigned end); GPRReg m_value; struct Case { Case() { } Case(int64_t value, unsigned index) : value(value) , index(index) { } bool operator<(const Case& other) const { return value < other.value; } void dump(PrintStream& out) const; int64_t value; unsigned index; }; Vector m_cases; enum BranchKind { NotEqualToFallThrough, NotEqualToPush, LessThanToPush, Pop, ExecuteCase }; struct BranchCode { BranchCode() { } BranchCode(BranchKind kind, unsigned index = UINT_MAX) : kind(kind) , index(index) { } void dump(PrintStream& out) const; BranchKind kind; unsigned index; }; WeakRandom m_weakRandom; Vector m_branches; unsigned m_index; unsigned m_caseIndex; Vector m_jumpStack; MacroAssembler::JumpList m_fallThrough; Type m_type; }; } // namespace JSC #endif // ENABLE(JIT) #endif // BinarySwitch_h