/* * Copyright (C) 2015 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef InferredValue_h #define InferredValue_h #include "JSCell.h" #include "Watchpoint.h" #include "WriteBarrier.h" namespace JSC { // Allocate one of these if you'd like to infer a constant value. Writes to the value should use // notifyWrite(). So long as exactly one value had ever been written and invalidate() has never been // called, and you register a watchpoint, you can rely on the inferredValue() being the one true // value. // // Commonly used for inferring singletons - in that case each allocation does notifyWrite(). But you // can use it for other things as well. class InferredValue : public JSCell { public: typedef JSCell Base; static InferredValue* create(VM&); static const bool needsDestruction = true; static void destroy(JSCell*); static Structure* createStructure(VM&, JSGlobalObject*, JSValue prototype); static void visitChildren(JSCell*, SlotVisitor&); DECLARE_INFO; // For the purpose of deciding whether or not to watch this variable, you only need // to inspect inferredValue(). If this returns something other than the empty // value, then it means that at all future safepoints, this watchpoint set will be // in one of these states: // // IsWatched: in this case, the variable's value must still be the // inferredValue. // // IsInvalidated: in this case the variable's value may be anything but you'll // either notice that it's invalidated and not install the watchpoint, or // you will have been notified that the watchpoint was fired. JSValue inferredValue() { return m_value.get(); } // Forwards some WatchpointSet methods. WatchpointState state() const { return m_set.state(); } bool isStillValid() const { return m_set.isStillValid(); } bool hasBeenInvalidated() const { return m_set.hasBeenInvalidated(); } void add(Watchpoint* watchpoint) { m_set.add(watchpoint); } void notifyWrite(VM& vm, JSValue value, const FireDetail& detail) { if (LIKELY(m_set.stateOnJSThread() == IsInvalidated)) return; notifyWriteSlow(vm, value, detail); } void notifyWrite(VM& vm, JSValue value, const char* reason) { if (LIKELY(m_set.stateOnJSThread() == IsInvalidated)) return; notifyWriteSlow(vm, value, reason); } void invalidate(const FireDetail& detail) { m_value.clear(); m_set.invalidate(detail); } static const unsigned StructureFlags = StructureIsImmortal | Base::StructureFlags; // We could have used Weak<>. But we want arbitrary JSValues, not just cells. It's also somewhat // convenient to have eager notification of death. // // Also note that this should be a private class, but it isn't because Windows. class ValueCleanup : public UnconditionalFinalizer { WTF_MAKE_FAST_ALLOCATED; public: ValueCleanup(InferredValue*); virtual ~ValueCleanup(); protected: void finalizeUnconditionally() override; private: InferredValue* m_owner; }; private: InferredValue(VM&); ~InferredValue(); JS_EXPORT_PRIVATE void notifyWriteSlow(VM&, JSValue, const FireDetail&); JS_EXPORT_PRIVATE void notifyWriteSlow(VM&, JSValue, const char* reason); friend class ValueCleanup; InlineWatchpointSet m_set; WriteBarrier m_value; std::unique_ptr m_cleanup; }; // FIXME: We could have an InlineInferredValue, which only allocates the InferredValue object when // a notifyWrite() transitions us towards watching, and then clears the reference (allowing the object // to die) when we get invalidated. } // namespace JSC #endif // InferredValue_h