/* * Copyright (C) 2005, 2008, 2009, 2014 Apple Inc. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #ifndef JSLock_h #define JSLock_h #include #include #include #include #include #include #include #include namespace JSC { // To make it safe to use JavaScript on multiple threads, it is // important to lock before doing anything that allocates a // JavaScript data structure or that interacts with shared state // such as the protect count hash table. The simplest way to lock // is to create a local JSLockHolder object in the scope where the lock // must be held and pass it the context that requires protection. // The lock is recursive so nesting is ok. The JSLock // object also acts as a convenience short-hand for running important // initialization routines. // To avoid deadlock, sometimes it is necessary to temporarily // release the lock. Since it is recursive you actually have to // release all locks held by your thread. This is safe to do if // you are executing code that doesn't require the lock, and you // reacquire the right number of locks at the end. You can do this // by constructing a locally scoped JSLock::DropAllLocks object. The // DropAllLocks object takes care to release the JSLock only if your // thread acquired it to begin with. class ExecState; class VM; // This class is used to protect the initialization of the legacy single // shared VM. class GlobalJSLock { WTF_MAKE_NONCOPYABLE(GlobalJSLock); public: JS_EXPORT_PRIVATE GlobalJSLock(); JS_EXPORT_PRIVATE ~GlobalJSLock(); private: static StaticLock s_sharedInstanceMutex; }; class JSLockHolder { public: JS_EXPORT_PRIVATE JSLockHolder(VM*); JS_EXPORT_PRIVATE JSLockHolder(VM&); JS_EXPORT_PRIVATE JSLockHolder(ExecState*); JS_EXPORT_PRIVATE ~JSLockHolder(); private: void init(); RefPtr m_vm; }; class JSLock : public ThreadSafeRefCounted { WTF_MAKE_NONCOPYABLE(JSLock); public: JSLock(VM*); JS_EXPORT_PRIVATE ~JSLock(); JS_EXPORT_PRIVATE void lock(); JS_EXPORT_PRIVATE void unlock(); static void lock(ExecState*); static void unlock(ExecState*); static void lock(VM&); static void unlock(VM&); VM* vm() { return m_vm; } bool hasExclusiveThread() const { return m_hasExclusiveThread; } std::thread::id exclusiveThread() const { ASSERT(m_hasExclusiveThread); return m_ownerThreadID; } JS_EXPORT_PRIVATE void setExclusiveThread(std::thread::id); JS_EXPORT_PRIVATE bool currentThreadIsHoldingLock(); void willDestroyVM(VM*); class DropAllLocks { WTF_MAKE_NONCOPYABLE(DropAllLocks); public: JS_EXPORT_PRIVATE DropAllLocks(ExecState*); JS_EXPORT_PRIVATE DropAllLocks(VM*); JS_EXPORT_PRIVATE DropAllLocks(VM&); JS_EXPORT_PRIVATE ~DropAllLocks(); void setDropDepth(unsigned depth) { m_dropDepth = depth; } unsigned dropDepth() const { return m_dropDepth; } private: intptr_t m_droppedLockCount; RefPtr m_vm; unsigned m_dropDepth; }; private: void lock(intptr_t lockCount); void unlock(intptr_t unlockCount); void didAcquireLock(); void willReleaseLock(); unsigned dropAllLocks(DropAllLocks*); void grabAllLocks(DropAllLocks*, unsigned lockCount); Lock m_lock; std::thread::id m_ownerThreadID; intptr_t m_lockCount; unsigned m_lockDropDepth; bool m_hasExclusiveThread; VM* m_vm; AtomicStringTable* m_entryAtomicStringTable; }; } // namespace #endif // JSLock_h