/* * Copyright (C) 2016 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF * THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef LazyClassStructure_h #define LazyClassStructure_h #include "LazyProperty.h" #include "Structure.h" namespace JSC { class JSGlobalObject; class VM; class LazyClassStructure { typedef LazyProperty::Initializer StructureInitializer; public: struct Initializer { Initializer(VM&, JSGlobalObject*, LazyClassStructure&, const StructureInitializer&); // This should be called first or not at all. void setPrototype(JSObject* prototype); // If this is called after setPrototype() then it just sets the structure. If this is // called first then it sets the prototype by extracting it from the structure. void setStructure(Structure*); // Call this last. It's expected that the constructor is initialized to point to the // prototype already. This will automatically set prototype.constructor=constructor. // This will also stuff the constructor into the global object at the given property. // Note that the variant that does not take a property name attempts to deduce it by // casting constructor to either JSFunction or InternalFunction. Also, you can pass // nullptr for the property name, in which case we don't assign the property to the // global object. void setConstructor(PropertyName, JSObject* constructor); void setConstructor(JSObject* constructor); VM& vm; JSGlobalObject* global; LazyClassStructure& classStructure; const StructureInitializer& structureInit; // It's expected that you set these using the set methods above. JSObject* prototype { nullptr }; Structure* structure { nullptr }; JSObject* constructor { nullptr }; }; LazyClassStructure() { } template void initLater(const Callback&); Structure* get(const JSGlobalObject* global) const { ASSERT(!isCompilationThread()); return m_structure.get(global); } JSObject* prototype(const JSGlobalObject* global) const { ASSERT(!isCompilationThread()); return get(global)->storedPrototypeObject(); } // Almost as an afterthought, we also support getting the original constructor. This turns // out to be important for ES6 support. JSObject* constructor(const JSGlobalObject* global) const { ASSERT(!isCompilationThread()); m_structure.get(global); return m_constructor.get(); } Structure* getConcurrently() const { return m_structure.getConcurrently(); } JSObject* prototypeConcurrently() const { if (Structure* structure = getConcurrently()) return structure->storedPrototypeObject(); return nullptr; } JSObject* constructorConcurrently() const { return m_constructor.get(); } void visit(SlotVisitor&); void dump(PrintStream&) const; private: LazyProperty m_structure; WriteBarrier m_constructor; }; } // namespace JSC #endif // LazyClassStructure_h