/* * Copyright (C) 2013, 2015 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef Watchdog_h #define Watchdog_h #include #include #include #include namespace JSC { class ExecState; class VM; class Watchdog : public WTF::ThreadSafeRefCounted { WTF_MAKE_FAST_ALLOCATED; public: class Scope; Watchdog(); typedef bool (*ShouldTerminateCallback)(ExecState*, void* data1, void* data2); void setTimeLimit(std::chrono::microseconds limit, ShouldTerminateCallback = 0, void* data1 = 0, void* data2 = 0); JS_EXPORT_PRIVATE void terminateSoon(); bool shouldTerminate(ExecState* exec) { if (!m_timerDidFire) return false; return shouldTerminateSlow(exec); } bool hasTimeLimit(); void enteredVM(); void exitedVM(); void* timerDidFireAddress() { return &m_timerDidFire; } static const std::chrono::microseconds noTimeLimit; private: void startTimer(LockHolder&, std::chrono::microseconds timeLimit); void stopTimer(LockHolder&); bool shouldTerminateSlow(ExecState*); // m_timerDidFire indicates whether the timer fired. The Watchdog // still needs to check if the allowed CPU time has elapsed. If so, then // the Watchdog fires and m_didFire will be set. // NOTE: m_timerDidFire is only set by the platform specific timer // (probably from another thread) but is only cleared in the script thread. bool m_timerDidFire; std::chrono::microseconds m_timeLimit; std::chrono::microseconds m_cpuDeadline; std::chrono::microseconds m_wallClockDeadline; // Writes to m_timerDidFire and m_timeLimit, and Reads+Writes to m_cpuDeadline and m_wallClockDeadline // must be guarded by this lock. Lock m_lock; bool m_hasEnteredVM { false }; ShouldTerminateCallback m_callback; void* m_callbackData1; void* m_callbackData2; Ref m_timerQueue; friend class LLIntOffsetsExtractor; }; } // namespace JSC #endif // Watchdog_h