Name EGL_ANGLE_robust_resource_initialization.txt Name Strings EGL_ANGLE_robust_resource_intialization Contributors Geoff Lang, Google Ken Russell, Google Contacts Shannon Woods, Google (shannonwoods 'at' google.com) Status Draft Version Version 1, January 7, 2015 Number EGL Extension TBD Dependencies This extension is written against the wording of the EGL 1.5 specification. An OpenGL ES implementation supporting ANGLE_robust_resource_initialization or an implementation supporting equivalent functionality is required. Overview This extension allows creating an OpenGL ES context supporting robust resource initialization. New Types None New Procedures and Functions None New Tokens Accepted as an attribute name in the <*attrib_list> argument to eglCreateContext: EGL_CONTEXT_OPENGL_ROBUST_RESOURCE_INITIALIZATION_ANGLE 0x320F Additions to the EGL 1.5 Specification Add a new section entitled "OpenGL ES Robust Resource Initialization" to section 3.7.1: "If the attribute EGL_CONTEXT_OPENGL_ROBUST_RESOURCE_INITIALIZATION_ANGLE is set to EGL_TRUE, a context supporting will be created. OpenGL ES contexts must support the ANGLE_robust_resource_initialization extension, or equivalent core API functionality. This attribute is supported only for OpenGL ES contexts. If the implementation does not support robust resource initialization, context creation will fail. The default value of EGL_CONTEXT_OPENGL_ROBUST_RESOURCE_INITIALIZATION_ANGLE is EGL_FALSE." Issues None Revision History Version 1, 2015/01/07 - first draft.