// // Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #ifndef SAMPLE_UTIL_WIN32_WINDOW_H #define SAMPLE_UTIL_WIN32_WINDOW_H #include "OSWindow.h" #include #include class Win32Window : public OSWindow { public: Win32Window(); ~Win32Window(); bool initialize(const std::string &name, size_t width, size_t height) override; void destroy() override; EGLNativeWindowType getNativeWindow() const override; EGLNativeDisplayType getNativeDisplay() const override; void messageLoop() override; void pushEvent(Event event) override; void setMousePosition(int x, int y) override; bool setPosition(int x, int y) override; bool resize(int width, int height) override; void setVisible(bool isVisible) override; void signalTestEvent() override; private: std::string mParentClassName; std::string mChildClassName; EGLNativeWindowType mNativeWindow; EGLNativeWindowType mParentWindow; EGLNativeDisplayType mNativeDisplay; }; #endif // SAMPLE_UTIL_WINDOW_H