/* * Copyright (C) 2007-2009, 2011, 2015 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. Neither the name of Apple Inc. ("Apple") nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef WTF_ASCIICType_h #define WTF_ASCIICType_h #include #include // The behavior of many of the functions in the header is dependent // on the current locale. But in the WebKit project, all uses of those functions // are in code processing something that's not locale-specific. These equivalents // for some of the functions are named more explicitly, not dependent // on the C library locale, and we should also optimize them as needed. // All functions return false or leave the character unchanged if passed a character // that is outside the range 0-7F. So they can be used on Unicode strings or // characters if the intent is to do processing only if the character is ASCII. namespace WTF { const unsigned char asciiCaseFoldTable[256] = { 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0a, 0x0b, 0x0c, 0x0d, 0x0e, 0x0f, 0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18, 0x19, 0x1a, 0x1b, 0x1c, 0x1d, 0x1e, 0x1f, 0x20, 0x21, 0x22, 0x23, 0x24, 0x25, 0x26, 0x27, 0x28, 0x29, 0x2a, 0x2b, 0x2c, 0x2d, 0x2e, 0x2f, 0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, 0x3a, 0x3b, 0x3c, 0x3d, 0x3e, 0x3f, 0x40, 0x61, 0x62, 0x63, 0x64, 0x65, 0x66, 0x67, 0x68, 0x69, 0x6a, 0x6b, 0x6c, 0x6d, 0x6e, 0x6f, 0x70, 0x71, 0x72, 0x73, 0x74, 0x75, 0x76, 0x77, 0x78, 0x79, 0x7a, 0x5b, 0x5c, 0x5d, 0x5e, 0x5f, 0x60, 0x61, 0x62, 0x63, 0x64, 0x65, 0x66, 0x67, 0x68, 0x69, 0x6a, 0x6b, 0x6c, 0x6d, 0x6e, 0x6f, 0x70, 0x71, 0x72, 0x73, 0x74, 0x75, 0x76, 0x77, 0x78, 0x79, 0x7a, 0x7b, 0x7c, 0x7d, 0x7e, 0x7f, 0x80, 0x81, 0x82, 0x83, 0x84, 0x85, 0x86, 0x87, 0x88, 0x89, 0x8a, 0x8b, 0x8c, 0x8d, 0x8e, 0x8f, 0x90, 0x91, 0x92, 0x93, 0x94, 0x95, 0x96, 0x97, 0x98, 0x99, 0x9a, 0x9b, 0x9c, 0x9d, 0x9e, 0x9f, 0xa0, 0xa1, 0xa2, 0xa3, 0xa4, 0xa5, 0xa6, 0xa7, 0xa8, 0xa9, 0xaa, 0xab, 0xac, 0xad, 0xae, 0xaf, 0xb0, 0xb1, 0xb2, 0xb3, 0xb4, 0xb5, 0xb6, 0xb7, 0xb8, 0xb9, 0xba, 0xbb, 0xbc, 0xbd, 0xbe, 0xbf, 0xc0, 0xc1, 0xc2, 0xc3, 0xc4, 0xc5, 0xc6, 0xc7, 0xc8, 0xc9, 0xca, 0xcb, 0xcc, 0xcd, 0xce, 0xcf, 0xd0, 0xd1, 0xd2, 0xd3, 0xd4, 0xd5, 0xd6, 0xd7, 0xd8, 0xd9, 0xda, 0xdb, 0xdc, 0xdd, 0xde, 0xdf, 0xe0, 0xe1, 0xe2, 0xe3, 0xe4, 0xe5, 0xe6, 0xe7, 0xe8, 0xe9, 0xea, 0xeb, 0xec, 0xed, 0xee, 0xef, 0xf0, 0xf1, 0xf2, 0xf3, 0xf4, 0xf5, 0xf6, 0xf7, 0xf8, 0xf9, 0xfa, 0xfb, 0xfc, 0xfd, 0xfe, 0xff }; template inline bool isASCII(CharacterType character) { return !(character & ~0x7F); } template inline bool isASCIILower(CharacterType character) { return character >= 'a' && character <= 'z'; } template inline CharacterType toASCIILowerUnchecked(CharacterType character) { // This function can be used for comparing any input character // to a lowercase English character. The isASCIIAlphaCaselessEqual // below should be used for regular comparison of ASCII alpha // characters, but switch statements in CSS tokenizer instead make // direct use of this function. return character | 0x20; } template inline bool isASCIIAlpha(CharacterType character) { return isASCIILower(toASCIILowerUnchecked(character)); } template inline bool isASCIIDigit(CharacterType character) { return character >= '0' && character <= '9'; } template inline bool isASCIIAlphanumeric(CharacterType character) { return isASCIIDigit(character) || isASCIIAlpha(character); } template inline bool isASCIIHexDigit(CharacterType character) { return isASCIIDigit(character) || (toASCIILowerUnchecked(character) >= 'a' && toASCIILowerUnchecked(character) <= 'f'); } template inline bool isASCIIBinaryDigit(CharacterType character) { return character == '0' || character == '1'; } template inline bool isASCIIOctalDigit(CharacterType character) { return character >= '0' && character <= '7'; } template inline bool isASCIIPrintable(CharacterType character) { return character >= ' ' && character <= '~'; } /* Statistics from a run of Apple's page load test for callers of isASCIISpace: character count --------- ----- non-spaces 689383 20 space 294720 0A \n 89059 09 \t 28320 0D \r 0 0C \f 0 0B \v 0 Because of those, we first check to quickly return false for non-control characters, then check for space itself to quickly return true for that case, then do the rest. */ template inline bool isASCIISpace(CharacterType character) { return character <= ' ' && (character == ' ' || (character <= 0xD && character >= 0x9)); } template inline bool isASCIIUpper(CharacterType character) { return character >= 'A' && character <= 'Z'; } template inline CharacterType toASCIILower(CharacterType character) { return character | (isASCIIUpper(character) << 5); } template<> inline char toASCIILower(char character) { return static_cast(asciiCaseFoldTable[static_cast(character)]); } template<> inline LChar toASCIILower(LChar character) { return asciiCaseFoldTable[character]; } template inline CharacterType toASCIIUpper(CharacterType character) { return character & ~(isASCIILower(character) << 5); } template inline uint8_t toASCIIHexValue(CharacterType character) { ASSERT(isASCIIHexDigit(character)); return character < 'A' ? character - '0' : (character - 'A' + 10) & 0xF; } template inline uint8_t toASCIIHexValue(CharacterType firstCharacter, CharacterType secondCharacter) { return toASCIIHexValue(firstCharacter) << 4 | toASCIIHexValue(secondCharacter); } inline char lowerNibbleToASCIIHexDigit(uint8_t value) { uint8_t nibble = value & 0xF; return nibble + (nibble < 10 ? '0' : 'A' - 10); } inline char upperNibbleToASCIIHexDigit(uint8_t value) { uint8_t nibble = value >> 4; return nibble + (nibble < 10 ? '0' : 'A' - 10); } template inline bool isASCIIAlphaCaselessEqual(CharacterType inputCharacter, char expectedASCIILowercaseLetter) { // Name of this argument says this must be a lowercase letter, but it can actually be: // - a lowercase letter // - a numeric digit // - a space // - punctuation in the range 0x21-0x3F, including "-", "/", and "+" // It cannot be: // - an uppercase letter // - a non-ASCII character // - other punctuation, such as underscore and backslash // - a control character such as "\n" // FIXME: Would be nice to make both the function name and expectedASCIILowercaseLetter argument name clearer. ASSERT(toASCIILowerUnchecked(expectedASCIILowercaseLetter) == expectedASCIILowercaseLetter); return LIKELY(toASCIILowerUnchecked(inputCharacter) == expectedASCIILowercaseLetter); } } using WTF::isASCII; using WTF::isASCIIAlpha; using WTF::isASCIIAlphaCaselessEqual; using WTF::isASCIIAlphanumeric; using WTF::isASCIIBinaryDigit; using WTF::isASCIIDigit; using WTF::isASCIIHexDigit; using WTF::isASCIILower; using WTF::isASCIIOctalDigit; using WTF::isASCIIPrintable; using WTF::isASCIISpace; using WTF::isASCIIUpper; using WTF::lowerNibbleToASCIIHexDigit; using WTF::toASCIIHexValue; using WTF::toASCIILower; using WTF::toASCIILowerUnchecked; using WTF::toASCIIUpper; using WTF::upperNibbleToASCIIHexDigit; #endif