/* * Copyright (C) 2016 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF * THE POSSIBILITY OF SUCH DAMAGE. */ #pragma once #include #include #include #include #include #include #include #include namespace WTF { template class CrossThreadQueue { WTF_MAKE_NONCOPYABLE(CrossThreadQueue); public: CrossThreadQueue() = default; void append(DataType&&); DataType waitForMessage(); Optional tryGetMessage(); bool isKilled() const { return false; } private: mutable Lock m_lock; Condition m_condition; Deque m_queue; }; template void CrossThreadQueue::append(DataType&& message) { LockHolder lock(m_lock); m_queue.append(WTFMove(message)); m_condition.notifyOne(); } template DataType CrossThreadQueue::waitForMessage() { LockHolder lock(m_lock); auto found = m_queue.end(); while (found == m_queue.end()) { found = m_queue.begin(); if (found != m_queue.end()) break; static const double infiniteTime = std::numeric_limits::max(); m_condition.waitUntilWallClockSeconds(m_lock, infiniteTime); } return m_queue.takeFirst(); } template Optional CrossThreadQueue::tryGetMessage() { LockHolder lock(m_lock); if (m_queue.isEmpty()) return { }; return m_queue.takeFirst(); } } // namespace WTF using WTF::CrossThreadQueue;