/* * Copyright (C) 2007, 2008, 2015 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. Neither the name of Apple Inc. ("Apple") nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "MainThread.h" #include "CurrentTime.h" #include "Deque.h" #include "StdLibExtras.h" #include "Threading.h" #include #include #include #include namespace WTF { static bool callbacksPaused; // This global variable is only accessed from main thread. #if !OS(DARWIN) || PLATFORM(EFL) || PLATFORM(GTK) static ThreadIdentifier mainThreadIdentifier; #endif static StaticLock mainThreadFunctionQueueMutex; static Deque>& functionQueue() { static NeverDestroyed>> functionQueue; return functionQueue; } #if !OS(DARWIN) || PLATFORM(EFL) || PLATFORM(GTK) void initializeMainThread() { static bool initializedMainThread; if (initializedMainThread) return; initializedMainThread = true; mainThreadIdentifier = currentThread(); initializeMainThreadPlatform(); initializeGCThreads(); } #else static pthread_once_t initializeMainThreadKeyOnce = PTHREAD_ONCE_INIT; static void initializeMainThreadOnce() { initializeMainThreadPlatform(); } void initializeMainThread() { pthread_once(&initializeMainThreadKeyOnce, initializeMainThreadOnce); } #if !USE(WEB_THREAD) static void initializeMainThreadToProcessMainThreadOnce() { initializeMainThreadToProcessMainThreadPlatform(); } void initializeMainThreadToProcessMainThread() { pthread_once(&initializeMainThreadKeyOnce, initializeMainThreadToProcessMainThreadOnce); } #else static pthread_once_t initializeWebThreadKeyOnce = PTHREAD_ONCE_INIT; static void initializeWebThreadOnce() { initializeWebThreadPlatform(); } void initializeWebThread() { pthread_once(&initializeWebThreadKeyOnce, initializeWebThreadOnce); } #endif // !USE(WEB_THREAD) #endif // 0.1 sec delays in UI is approximate threshold when they become noticeable. Have a limit that's half of that. static const auto maxRunLoopSuspensionTime = std::chrono::milliseconds(50); void dispatchFunctionsFromMainThread() { ASSERT(isMainThread()); if (callbacksPaused) return; auto startTime = std::chrono::steady_clock::now(); NoncopyableFunction function; while (true) { { std::lock_guard lock(mainThreadFunctionQueueMutex); if (!functionQueue().size()) break; function = functionQueue().takeFirst(); } function(); // If we are running accumulated functions for too long so UI may become unresponsive, we need to // yield so the user input can be processed. Otherwise user may not be able to even close the window. // This code has effect only in case the scheduleDispatchFunctionsOnMainThread() is implemented in a way that // allows input events to be processed before we are back here. if (std::chrono::steady_clock::now() - startTime > maxRunLoopSuspensionTime) { scheduleDispatchFunctionsOnMainThread(); break; } } } void callOnMainThread(NoncopyableFunction&& function) { ASSERT(function); bool needToSchedule = false; { std::lock_guard lock(mainThreadFunctionQueueMutex); needToSchedule = functionQueue().size() == 0; functionQueue().append(WTFMove(function)); } if (needToSchedule) scheduleDispatchFunctionsOnMainThread(); } void setMainThreadCallbacksPaused(bool paused) { ASSERT(isMainThread()); if (callbacksPaused == paused) return; callbacksPaused = paused; if (!callbacksPaused) scheduleDispatchFunctionsOnMainThread(); } #if !OS(DARWIN) || PLATFORM(EFL) || PLATFORM(GTK) bool isMainThread() { return currentThread() == mainThreadIdentifier; } #endif #if !USE(WEB_THREAD) bool canAccessThreadLocalDataForThread(ThreadIdentifier threadId) { return threadId == currentThread(); } #endif static ThreadSpecific* isGCThread; void initializeGCThreads() { isGCThread = new ThreadSpecific(); } void registerGCThread() { if (!isGCThread) { // This happens if we're running in a process that doesn't care about // MainThread. return; } **isGCThread = true; } bool isMainThreadOrGCThread() { if (isGCThread->isSet() && **isGCThread) return true; return isMainThread(); } } // namespace WTF