/* * Copyright (C) 2008, 2009, 2014 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "Threading.h" #include #include #include namespace WTF { struct NewThreadContext { WTF_MAKE_FAST_ALLOCATED; public: const char* name; std::function entryPoint; Mutex creationMutex; }; static void threadEntryPoint(void* contextData) { NewThreadContext* context = static_cast(contextData); // Block until our creating thread has completed any extra setup work, including // establishing ThreadIdentifier. { MutexLocker locker(context->creationMutex); } initializeCurrentThreadInternal(context->name); auto entryPoint = WTFMove(context->entryPoint); // Delete the context before starting the thread. delete context; entryPoint(); } ThreadIdentifier createThread(const char* name, std::function entryPoint) { // Visual Studio has a 31-character limit on thread names. Longer names will // be truncated silently, but we'd like callers to know about the limit. #if !LOG_DISABLED && PLATFORM(WIN) if (name && strlen(name) > 31) LOG_ERROR("Thread name \"%s\" is longer than 31 characters and will be truncated by Visual Studio", name); #endif NewThreadContext* context = new NewThreadContext { name, WTFMove(entryPoint), { } }; // Prevent the thread body from executing until we've established the thread identifier. MutexLocker locker(context->creationMutex); return createThreadInternal(threadEntryPoint, context, name); } ThreadIdentifier createThread(ThreadFunction entryPoint, void* data, const char* name) { return createThread(name, [entryPoint, data] { entryPoint(data); }); } void setCurrentThreadIsUserInteractive(int relativePriority) { #if HAVE(QOS_CLASSES) ASSERT(relativePriority <= 0); ASSERT(relativePriority >= QOS_MIN_RELATIVE_PRIORITY); pthread_set_qos_class_self_np(QOS_CLASS_USER_INTERACTIVE, relativePriority); #else UNUSED_PARAM(relativePriority); #endif } void setCurrentThreadIsUserInitiated(int relativePriority) { #if HAVE(QOS_CLASSES) ASSERT(relativePriority <= 0); ASSERT(relativePriority >= QOS_MIN_RELATIVE_PRIORITY); pthread_set_qos_class_self_np(QOS_CLASS_USER_INITIATED, relativePriority); #else UNUSED_PARAM(relativePriority); #endif } } // namespace WTF