/* * Copyright (C) 2007, 2008, 2010, 2014 Apple Inc. All rights reserved. * Copyright (C) 2007 Justin Haygood (jhaygood@reaktix.com) * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. Neither the name of Apple Inc. ("Apple") nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef Threading_h #define Threading_h // FIXME: Not sure why there are so many includes here. // Is this intended to be convenience so that others don't have to include the individual files? // Nothing in this header depends on Assertions, Atomics, Locker, Noncopyable, ThreadSafeRefCounted, or ThreadingPrimitives. #include #include #include #include #include #include #include #include namespace WTF { typedef uint32_t ThreadIdentifier; typedef void (*ThreadFunction)(void* argument); // This function must be called from the main thread. It is safe to call it repeatedly. // Darwin is an exception to this rule: it is OK to call it from any thread, the only // requirement is that the calls are not reentrant. WTF_EXPORT_PRIVATE void initializeThreading(); // Returns 0 if thread creation failed. // The thread name must be a literal since on some platforms it's passed in to the thread. WTF_EXPORT_PRIVATE ThreadIdentifier createThread(const char* threadName, std::function); // Mark the current thread as requiring UI responsiveness. // relativePriority is a value in the range [-15, 0] where a lower value indicates a lower priority. WTF_EXPORT_PRIVATE void setCurrentThreadIsUserInteractive(int relativePriority = 0); WTF_EXPORT_PRIVATE void setCurrentThreadIsUserInitiated(int relativePriority = 0); WTF_EXPORT_PRIVATE ThreadIdentifier currentThread(); WTF_EXPORT_PRIVATE void changeThreadPriority(ThreadIdentifier, int); WTF_EXPORT_PRIVATE int waitForThreadCompletion(ThreadIdentifier); WTF_EXPORT_PRIVATE void detachThread(ThreadIdentifier); // Deprecated function-pointer-based thread creation. WTF_EXPORT_PRIVATE ThreadIdentifier createThread(ThreadFunction, void*, const char* threadName); // Internal platform-specific createThread implementation. ThreadIdentifier createThreadInternal(ThreadFunction, void*, const char* threadName); // Called in the thread during initialization. // Helpful for platforms where the thread name must be set from within the thread. void initializeCurrentThreadInternal(const char* threadName); } // namespace WTF using WTF::ThreadIdentifier; using WTF::createThread; using WTF::currentThread; using WTF::changeThreadPriority; using WTF::detachThread; using WTF::waitForThreadCompletion; #endif // Threading_h