/* * Copyright (C) 2016 Konstantin Tokavev * Copyright (C) 2016 Yusuke Suzuki * Copyright (C) 2011 Igalia S.L. * Copyright (C) 2010 Apple Inc. All rights reserved. * Portions Copyright (c) 2010 Motorola Mobility, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "WorkQueue.h" #include static const size_t kVisualStudioThreadNameLimit = 31; void WorkQueue::platformInitialize(const char* name, Type, QOS) { // This name can be com.apple.WebKit.ProcessLauncher or com.apple.CoreIPC.ReceiveQueue. // We are using those names for the thread name, but both are longer than 31 characters, // which is the limit of Visual Studio for thread names. // When log is enabled createThread() will assert instead of truncate the name, so we need // to make sure we don't use a name longer than 31 characters. String threadName(name); size_t size = threadName.reverseFind('.'); if (size != notFound) threadName = threadName.substring(size + 1); if (threadName.length() > kVisualStudioThreadNameLimit) threadName = threadName.right(kVisualStudioThreadNameLimit); LockHolder locker(m_initializeRunLoopConditionMutex); m_workQueueThread = createThread(threadName.ascii().data(), [this] { { LockHolder locker(m_initializeRunLoopConditionMutex); m_runLoop = &RunLoop::current(); m_initializeRunLoopCondition.notifyOne(); } m_runLoop->run(); { LockHolder locker(m_terminateRunLoopConditionMutex); m_runLoop = nullptr; m_terminateRunLoopCondition.notifyOne(); } }); m_initializeRunLoopCondition.wait(m_initializeRunLoopConditionMutex); } void WorkQueue::platformInvalidate() { { LockHolder locker(m_terminateRunLoopConditionMutex); if (m_runLoop) { m_runLoop->stop(); m_terminateRunLoopCondition.wait(m_terminateRunLoopConditionMutex); } } if (m_workQueueThread) { detachThread(m_workQueueThread); m_workQueueThread = 0; } } void WorkQueue::dispatch(NoncopyableFunction&& function) { RefPtr protect(this); m_runLoop->dispatch([protect, function = WTFMove(function)] { function(); }); } void WorkQueue::dispatchAfter(std::chrono::nanoseconds delay, NoncopyableFunction&& function) { RefPtr protect(this); m_runLoop->dispatchAfter(delay, [protect, function = WTFMove(function)] { function(); }); }