use std::{ sync::{Arc, Barrier}, thread, time::{Duration, Instant}, }; use tracing::Dispatch; #[derive(Clone)] pub(super) struct MultithreadedBench { start: Arc, end: Arc, dispatch: Dispatch, } #[allow(dead_code)] impl MultithreadedBench { pub(super) fn new(dispatch: Dispatch) -> Self { Self { start: Arc::new(Barrier::new(5)), end: Arc::new(Barrier::new(5)), dispatch, } } pub(super) fn thread(&self, f: impl FnOnce() + Send + 'static) -> &Self { self.thread_with_setup(|start| { start.wait(); f() }) } pub(super) fn thread_with_setup(&self, f: impl FnOnce(&Barrier) + Send + 'static) -> &Self { let this = self.clone(); thread::spawn(move || { let dispatch = this.dispatch.clone(); tracing::dispatcher::with_default(&dispatch, move || { f(&this.start); this.end.wait(); }) }); self } pub(super) fn run(&self) -> Duration { self.start.wait(); let t0 = Instant::now(); self.end.wait(); t0.elapsed() } }