// AUTOGENERATED FILE -- DO NOT EDIT -- SEE Makefile // // WebGL IDL definitions scraped from the Khronos specification: // https://www.khronos.org/registry/webgl/specs/latest/ // Copyright (c) 2018 The Khronos Group Inc. // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and/or associated documentation files (the // "Materials"), to deal in the Materials without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Materials, and to // permit persons to whom the Materials are furnished to do so, subject to // the following conditions: // // The above copyright notice and this permission notice shall be included // in all copies or substantial portions of the Materials. // // THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. // IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY // CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, // TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE // MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. typedef long long GLint64; typedef unsigned long long GLuint64; [Exposed=(Window,Worker)] interface WebGLQuery : WebGLObject { }; [Exposed=(Window,Worker)] interface WebGLSampler : WebGLObject { }; [Exposed=(Window,Worker)] interface WebGLSync : WebGLObject { }; [Exposed=(Window,Worker)] interface WebGLTransformFeedback : WebGLObject { }; [Exposed=(Window,Worker)] interface WebGLVertexArrayObject : WebGLObject { }; typedef ([AllowShared] Uint32Array or sequence) Uint32List; interface mixin WebGL2RenderingContextBase { const GLenum READ_BUFFER = 0x0C02; const GLenum UNPACK_ROW_LENGTH = 0x0CF2; const GLenum UNPACK_SKIP_ROWS = 0x0CF3; const GLenum UNPACK_SKIP_PIXELS = 0x0CF4; const GLenum PACK_ROW_LENGTH = 0x0D02; const GLenum PACK_SKIP_ROWS = 0x0D03; const GLenum PACK_SKIP_PIXELS = 0x0D04; const GLenum COLOR = 0x1800; const GLenum DEPTH = 0x1801; const GLenum STENCIL = 0x1802; const GLenum RED = 0x1903; const GLenum RGB8 = 0x8051; const GLenum RGBA8 = 0x8058; const GLenum RGB10_A2 = 0x8059; const GLenum TEXTURE_BINDING_3D = 0x806A; const GLenum UNPACK_SKIP_IMAGES = 0x806D; const GLenum UNPACK_IMAGE_HEIGHT = 0x806E; const GLenum TEXTURE_3D = 0x806F; const GLenum TEXTURE_WRAP_R = 0x8072; const GLenum MAX_3D_TEXTURE_SIZE = 0x8073; const GLenum UNSIGNED_INT_2_10_10_10_REV = 0x8368; const GLenum MAX_ELEMENTS_VERTICES = 0x80E8; const GLenum MAX_ELEMENTS_INDICES = 0x80E9; const GLenum TEXTURE_MIN_LOD = 0x813A; const GLenum TEXTURE_MAX_LOD = 0x813B; const GLenum TEXTURE_BASE_LEVEL = 0x813C; const GLenum TEXTURE_MAX_LEVEL = 0x813D; const GLenum MIN = 0x8007; const GLenum MAX = 0x8008; const GLenum DEPTH_COMPONENT24 = 0x81A6; const GLenum MAX_TEXTURE_LOD_BIAS = 0x84FD; const GLenum TEXTURE_COMPARE_MODE = 0x884C; const GLenum TEXTURE_COMPARE_FUNC = 0x884D; const GLenum CURRENT_QUERY = 0x8865; const GLenum QUERY_RESULT = 0x8866; const GLenum QUERY_RESULT_AVAILABLE = 0x8867; const GLenum STREAM_READ = 0x88E1; const GLenum STREAM_COPY = 0x88E2; const GLenum STATIC_READ = 0x88E5; const GLenum STATIC_COPY = 0x88E6; const GLenum DYNAMIC_READ = 0x88E9; const GLenum DYNAMIC_COPY = 0x88EA; const GLenum MAX_DRAW_BUFFERS = 0x8824; const GLenum DRAW_BUFFER0 = 0x8825; const GLenum DRAW_BUFFER1 = 0x8826; const GLenum DRAW_BUFFER2 = 0x8827; const GLenum DRAW_BUFFER3 = 0x8828; const GLenum DRAW_BUFFER4 = 0x8829; const GLenum DRAW_BUFFER5 = 0x882A; const GLenum DRAW_BUFFER6 = 0x882B; const GLenum DRAW_BUFFER7 = 0x882C; const GLenum DRAW_BUFFER8 = 0x882D; const GLenum DRAW_BUFFER9 = 0x882E; const GLenum DRAW_BUFFER10 = 0x882F; const GLenum DRAW_BUFFER11 = 0x8830; const GLenum DRAW_BUFFER12 = 0x8831; const GLenum DRAW_BUFFER13 = 0x8832; const GLenum DRAW_BUFFER14 = 0x8833; const GLenum DRAW_BUFFER15 = 0x8834; const GLenum MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49; const GLenum MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A; const GLenum SAMPLER_3D = 0x8B5F; const GLenum SAMPLER_2D_SHADOW = 0x8B62; const GLenum FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B; const GLenum PIXEL_PACK_BUFFER = 0x88EB; const GLenum PIXEL_UNPACK_BUFFER = 0x88EC; const GLenum PIXEL_PACK_BUFFER_BINDING = 0x88ED; const GLenum PIXEL_UNPACK_BUFFER_BINDING = 0x88EF; const GLenum FLOAT_MAT2x3 = 0x8B65; const GLenum FLOAT_MAT2x4 = 0x8B66; const GLenum FLOAT_MAT3x2 = 0x8B67; const GLenum FLOAT_MAT3x4 = 0x8B68; const GLenum FLOAT_MAT4x2 = 0x8B69; const GLenum FLOAT_MAT4x3 = 0x8B6A; const GLenum SRGB = 0x8C40; const GLenum SRGB8 = 0x8C41; const GLenum SRGB8_ALPHA8 = 0x8C43; const GLenum COMPARE_REF_TO_TEXTURE = 0x884E; const GLenum RGBA32F = 0x8814; const GLenum RGB32F = 0x8815; const GLenum RGBA16F = 0x881A; const GLenum RGB16F = 0x881B; const GLenum VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD; const GLenum MAX_ARRAY_TEXTURE_LAYERS = 0x88FF; const GLenum MIN_PROGRAM_TEXEL_OFFSET = 0x8904; const GLenum MAX_PROGRAM_TEXEL_OFFSET = 0x8905; const GLenum MAX_VARYING_COMPONENTS = 0x8B4B; const GLenum TEXTURE_2D_ARRAY = 0x8C1A; const GLenum TEXTURE_BINDING_2D_ARRAY = 0x8C1D; const GLenum R11F_G11F_B10F = 0x8C3A; const GLenum UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B; const GLenum RGB9_E5 = 0x8C3D; const GLenum UNSIGNED_INT_5_9_9_9_REV = 0x8C3E; const GLenum TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F; const GLenum MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80; const GLenum TRANSFORM_FEEDBACK_VARYINGS = 0x8C83; const GLenum TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84; const GLenum TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85; const GLenum TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88; const GLenum RASTERIZER_DISCARD = 0x8C89; const GLenum MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A; const GLenum MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B; const GLenum INTERLEAVED_ATTRIBS = 0x8C8C; const GLenum SEPARATE_ATTRIBS = 0x8C8D; const GLenum TRANSFORM_FEEDBACK_BUFFER = 0x8C8E; const GLenum TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F; const GLenum RGBA32UI = 0x8D70; const GLenum RGB32UI = 0x8D71; const GLenum RGBA16UI = 0x8D76; const GLenum RGB16UI = 0x8D77; const GLenum RGBA8UI = 0x8D7C; const GLenum RGB8UI = 0x8D7D; const GLenum RGBA32I = 0x8D82; const GLenum RGB32I = 0x8D83; const GLenum RGBA16I = 0x8D88; const GLenum RGB16I = 0x8D89; const GLenum RGBA8I = 0x8D8E; const GLenum RGB8I = 0x8D8F; const GLenum RED_INTEGER = 0x8D94; const GLenum RGB_INTEGER = 0x8D98; const GLenum RGBA_INTEGER = 0x8D99; const GLenum SAMPLER_2D_ARRAY = 0x8DC1; const GLenum SAMPLER_2D_ARRAY_SHADOW = 0x8DC4; const GLenum SAMPLER_CUBE_SHADOW = 0x8DC5; const GLenum UNSIGNED_INT_VEC2 = 0x8DC6; const GLenum UNSIGNED_INT_VEC3 = 0x8DC7; const GLenum UNSIGNED_INT_VEC4 = 0x8DC8; const GLenum INT_SAMPLER_2D = 0x8DCA; const GLenum INT_SAMPLER_3D = 0x8DCB; const GLenum INT_SAMPLER_CUBE = 0x8DCC; const GLenum INT_SAMPLER_2D_ARRAY = 0x8DCF; const GLenum UNSIGNED_INT_SAMPLER_2D = 0x8DD2; const GLenum UNSIGNED_INT_SAMPLER_3D = 0x8DD3; const GLenum UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4; const GLenum UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7; const GLenum DEPTH_COMPONENT32F = 0x8CAC; const GLenum DEPTH32F_STENCIL8 = 0x8CAD; const GLenum FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD; const GLenum FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210; const GLenum FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211; const GLenum FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212; const GLenum FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213; const GLenum FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214; const GLenum FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215; const GLenum FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216; const GLenum FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217; const GLenum FRAMEBUFFER_DEFAULT = 0x8218; const GLenum DEPTH_STENCIL_ATTACHMENT = 0x821A; const GLenum DEPTH_STENCIL = 0x84F9; const GLenum UNSIGNED_INT_24_8 = 0x84FA; const GLenum DEPTH24_STENCIL8 = 0x88F0; const GLenum UNSIGNED_NORMALIZED = 0x8C17; const GLenum DRAW_FRAMEBUFFER_BINDING = 0x8CA6; /* Same as FRAMEBUFFER_BINDING */ const GLenum READ_FRAMEBUFFER = 0x8CA8; const GLenum DRAW_FRAMEBUFFER = 0x8CA9; const GLenum READ_FRAMEBUFFER_BINDING = 0x8CAA; const GLenum RENDERBUFFER_SAMPLES = 0x8CAB; const GLenum FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4; const GLenum MAX_COLOR_ATTACHMENTS = 0x8CDF; const GLenum COLOR_ATTACHMENT1 = 0x8CE1; const GLenum COLOR_ATTACHMENT2 = 0x8CE2; const GLenum COLOR_ATTACHMENT3 = 0x8CE3; const GLenum COLOR_ATTACHMENT4 = 0x8CE4; const GLenum COLOR_ATTACHMENT5 = 0x8CE5; const GLenum COLOR_ATTACHMENT6 = 0x8CE6; const GLenum COLOR_ATTACHMENT7 = 0x8CE7; const GLenum COLOR_ATTACHMENT8 = 0x8CE8; const GLenum COLOR_ATTACHMENT9 = 0x8CE9; const GLenum COLOR_ATTACHMENT10 = 0x8CEA; const GLenum COLOR_ATTACHMENT11 = 0x8CEB; const GLenum COLOR_ATTACHMENT12 = 0x8CEC; const GLenum COLOR_ATTACHMENT13 = 0x8CED; const GLenum COLOR_ATTACHMENT14 = 0x8CEE; const GLenum COLOR_ATTACHMENT15 = 0x8CEF; const GLenum FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56; const GLenum MAX_SAMPLES = 0x8D57; const GLenum HALF_FLOAT = 0x140B; const GLenum RG = 0x8227; const GLenum RG_INTEGER = 0x8228; const GLenum R8 = 0x8229; const GLenum RG8 = 0x822B; const GLenum R16F = 0x822D; const GLenum R32F = 0x822E; const GLenum RG16F = 0x822F; const GLenum RG32F = 0x8230; const GLenum R8I = 0x8231; const GLenum R8UI = 0x8232; const GLenum R16I = 0x8233; const GLenum R16UI = 0x8234; const GLenum R32I = 0x8235; const GLenum R32UI = 0x8236; const GLenum RG8I = 0x8237; const GLenum RG8UI = 0x8238; const GLenum RG16I = 0x8239; const GLenum RG16UI = 0x823A; const GLenum RG32I = 0x823B; const GLenum RG32UI = 0x823C; const GLenum VERTEX_ARRAY_BINDING = 0x85B5; const GLenum R8_SNORM = 0x8F94; const GLenum RG8_SNORM = 0x8F95; const GLenum RGB8_SNORM = 0x8F96; const GLenum RGBA8_SNORM = 0x8F97; const GLenum SIGNED_NORMALIZED = 0x8F9C; const GLenum COPY_READ_BUFFER = 0x8F36; const GLenum COPY_WRITE_BUFFER = 0x8F37; const GLenum COPY_READ_BUFFER_BINDING = 0x8F36; /* Same as COPY_READ_BUFFER */ const GLenum COPY_WRITE_BUFFER_BINDING = 0x8F37; /* Same as COPY_WRITE_BUFFER */ const GLenum UNIFORM_BUFFER = 0x8A11; const GLenum UNIFORM_BUFFER_BINDING = 0x8A28; const GLenum UNIFORM_BUFFER_START = 0x8A29; const GLenum UNIFORM_BUFFER_SIZE = 0x8A2A; const GLenum MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B; const GLenum MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D; const GLenum MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E; const GLenum MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F; const GLenum MAX_UNIFORM_BLOCK_SIZE = 0x8A30; const GLenum MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31; const GLenum MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33; const GLenum UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34; const GLenum ACTIVE_UNIFORM_BLOCKS = 0x8A36; const GLenum UNIFORM_TYPE = 0x8A37; const GLenum UNIFORM_SIZE = 0x8A38; const GLenum UNIFORM_BLOCK_INDEX = 0x8A3A; const GLenum UNIFORM_OFFSET = 0x8A3B; const GLenum UNIFORM_ARRAY_STRIDE = 0x8A3C; const GLenum UNIFORM_MATRIX_STRIDE = 0x8A3D; const GLenum UNIFORM_IS_ROW_MAJOR = 0x8A3E; const GLenum UNIFORM_BLOCK_BINDING = 0x8A3F; const GLenum UNIFORM_BLOCK_DATA_SIZE = 0x8A40; const GLenum UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42; const GLenum UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43; const GLenum UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44; const GLenum UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46; const GLenum INVALID_INDEX = 0xFFFFFFFF; const GLenum MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122; const GLenum MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125; const GLenum MAX_SERVER_WAIT_TIMEOUT = 0x9111; const GLenum OBJECT_TYPE = 0x9112; const GLenum SYNC_CONDITION = 0x9113; const GLenum SYNC_STATUS = 0x9114; const GLenum SYNC_FLAGS = 0x9115; const GLenum SYNC_FENCE = 0x9116; const GLenum SYNC_GPU_COMMANDS_COMPLETE = 0x9117; const GLenum UNSIGNALED = 0x9118; const GLenum SIGNALED = 0x9119; const GLenum ALREADY_SIGNALED = 0x911A; const GLenum TIMEOUT_EXPIRED = 0x911B; const GLenum CONDITION_SATISFIED = 0x911C; const GLenum WAIT_FAILED = 0x911D; const GLenum SYNC_FLUSH_COMMANDS_BIT = 0x00000001; const GLenum VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE; const GLenum ANY_SAMPLES_PASSED = 0x8C2F; const GLenum ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A; const GLenum SAMPLER_BINDING = 0x8919; const GLenum RGB10_A2UI = 0x906F; const GLenum INT_2_10_10_10_REV = 0x8D9F; const GLenum TRANSFORM_FEEDBACK = 0x8E22; const GLenum TRANSFORM_FEEDBACK_PAUSED = 0x8E23; const GLenum TRANSFORM_FEEDBACK_ACTIVE = 0x8E24; const GLenum TRANSFORM_FEEDBACK_BINDING = 0x8E25; const GLenum TEXTURE_IMMUTABLE_FORMAT = 0x912F; const GLenum MAX_ELEMENT_INDEX = 0x8D6B; const GLenum TEXTURE_IMMUTABLE_LEVELS = 0x82DF; const GLint64 TIMEOUT_IGNORED = -1; /* WebGL-specific enums */ const GLenum MAX_CLIENT_WAIT_TIMEOUT_WEBGL = 0x9247; /* Buffer objects */ // WebGL1: void bufferData(GLenum target, GLsizeiptr size, GLenum usage); void bufferData(GLenum target, [AllowShared] BufferSource? srcData, GLenum usage); void bufferSubData(GLenum target, GLintptr dstByteOffset, [AllowShared] BufferSource srcData); // WebGL2: void bufferData(GLenum target, [AllowShared] ArrayBufferView srcData, GLenum usage, GLuint srcOffset, optional GLuint length = 0); void bufferSubData(GLenum target, GLintptr dstByteOffset, [AllowShared] ArrayBufferView srcData, GLuint srcOffset, optional GLuint length = 0); void copyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); // MapBufferRange, in particular its read-only and write-only modes, // can not be exposed safely to JavaScript. GetBufferSubData // replaces it for the purpose of fetching data back from the GPU. void getBufferSubData(GLenum target, GLintptr srcByteOffset, [AllowShared] ArrayBufferView dstBuffer, optional GLuint dstOffset = 0, optional GLuint length = 0); /* Framebuffer objects */ void blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); void framebufferTextureLayer(GLenum target, GLenum attachment, WebGLTexture? texture, GLint level, GLint layer); void invalidateFramebuffer(GLenum target, sequence attachments); void invalidateSubFramebuffer(GLenum target, sequence attachments, GLint x, GLint y, GLsizei width, GLsizei height); void readBuffer(GLenum src); /* Renderbuffer objects */ any getInternalformatParameter(GLenum target, GLenum internalformat, GLenum pname); void renderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); /* Texture objects */ void texStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); void texStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); // WebGL1 legacy entrypoints: void texImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, [AllowShared] ArrayBufferView? pixels); void texImage2D(GLenum target, GLint level, GLint internalformat, GLenum format, GLenum type, TexImageSource source); // May throw DOMException void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, [AllowShared] ArrayBufferView? pixels); void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLenum format, GLenum type, TexImageSource source); // May throw DOMException // WebGL2 entrypoints: void texImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLintptr pboOffset); void texImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, TexImageSource source); // May throw DOMException void texImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, [AllowShared] ArrayBufferView srcData, GLuint srcOffset); void texImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLintptr pboOffset); void texImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, TexImageSource source); // May throw DOMException void texImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, [AllowShared] ArrayBufferView? srcData); void texImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, [AllowShared] ArrayBufferView srcData, GLuint srcOffset); void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLintptr pboOffset); void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, TexImageSource source); // May throw DOMException void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, [AllowShared] ArrayBufferView srcData, GLuint srcOffset); void texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLintptr pboOffset); void texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, TexImageSource source); // May throw DOMException void texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, [AllowShared] ArrayBufferView? srcData, optional GLuint srcOffset = 0); void copyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); void compressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, GLintptr offset); void compressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, [AllowShared] ArrayBufferView srcData, optional GLuint srcOffset = 0, optional GLuint srcLengthOverride = 0); void compressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, GLintptr offset); void compressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, [AllowShared] ArrayBufferView srcData, optional GLuint srcOffset = 0, optional GLuint srcLengthOverride = 0); void compressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, GLintptr offset); void compressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, [AllowShared] ArrayBufferView srcData, optional GLuint srcOffset = 0, optional GLuint srcLengthOverride = 0); void compressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, GLintptr offset); void compressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, [AllowShared] ArrayBufferView srcData, optional GLuint srcOffset = 0, optional GLuint srcLengthOverride = 0); /* Programs and shaders */ [WebGLHandlesContextLoss] GLint getFragDataLocation(WebGLProgram program, DOMString name); /* Uniforms */ void uniform1ui(WebGLUniformLocation? location, GLuint v0); void uniform2ui(WebGLUniformLocation? location, GLuint v0, GLuint v1); void uniform3ui(WebGLUniformLocation? location, GLuint v0, GLuint v1, GLuint v2); void uniform4ui(WebGLUniformLocation? location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); void uniform1fv(WebGLUniformLocation? location, Float32List data, optional GLuint srcOffset = 0, optional GLuint srcLength = 0); void uniform2fv(WebGLUniformLocation? location, Float32List data, optional GLuint srcOffset = 0, optional GLuint srcLength = 0); void uniform3fv(WebGLUniformLocation? location, Float32List data, optional GLuint srcOffset = 0, optional GLuint srcLength = 0); void uniform4fv(WebGLUniformLocation? location, Float32List data, optional GLuint srcOffset = 0, optional GLuint srcLength = 0); void uniform1iv(WebGLUniformLocation? location, Int32List data, optional GLuint srcOffset = 0, optional GLuint srcLength = 0); void uniform2iv(WebGLUniformLocation? location, Int32List data, optional GLuint srcOffset = 0, optional GLuint srcLength = 0); void uniform3iv(WebGLUniformLocation? location, Int32List data, optional GLuint srcOffset = 0, optional GLuint srcLength = 0); void uniform4iv(WebGLUniformLocation? location, Int32List data, optional GLuint srcOffset = 0, optional GLuint srcLength = 0); void uniform1uiv(WebGLUniformLocation? location, Uint32List data, optional GLuint srcOffset = 0, optional GLuint srcLength = 0); void uniform2uiv(WebGLUniformLocation? location, Uint32List data, optional GLuint srcOffset = 0, optional GLuint srcLength = 0); void uniform3uiv(WebGLUniformLocation? location, Uint32List data, optional GLuint srcOffset = 0, optional GLuint srcLength = 0); void uniform4uiv(WebGLUniformLocation? location, Uint32List data, optional GLuint srcOffset = 0, optional GLuint srcLength = 0); void uniformMatrix2fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data, optional GLuint srcOffset = 0, optional GLuint srcLength = 0); void uniformMatrix3x2fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data, optional GLuint srcOffset = 0, optional GLuint srcLength = 0); void uniformMatrix4x2fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data, optional GLuint srcOffset = 0, optional GLuint srcLength = 0); void uniformMatrix2x3fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data, optional GLuint srcOffset = 0, optional GLuint srcLength = 0); void uniformMatrix3fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data, optional GLuint srcOffset = 0, optional GLuint srcLength = 0); void uniformMatrix4x3fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data, optional GLuint srcOffset = 0, optional GLuint srcLength = 0); void uniformMatrix2x4fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data, optional GLuint srcOffset = 0, optional GLuint srcLength = 0); void uniformMatrix3x4fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data, optional GLuint srcOffset = 0, optional GLuint srcLength = 0); void uniformMatrix4fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data, optional GLuint srcOffset = 0, optional GLuint srcLength = 0); /* Vertex attribs */ void vertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w); void vertexAttribI4iv(GLuint index, Int32List values); void vertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); void vertexAttribI4uiv(GLuint index, Uint32List values); void vertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); /* Writing to the drawing buffer */ void vertexAttribDivisor(GLuint index, GLuint divisor); void drawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount); void drawElementsInstanced(GLenum mode, GLsizei count, GLenum type, GLintptr offset, GLsizei instanceCount); void drawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, GLintptr offset); /* Reading back pixels */ // WebGL1: void readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, [AllowShared] ArrayBufferView? dstData); // WebGL2: void readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLintptr offset); void readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, [AllowShared] ArrayBufferView dstData, GLuint dstOffset); /* Multiple Render Targets */ void drawBuffers(sequence buffers); void clearBufferfv(GLenum buffer, GLint drawbuffer, Float32List values, optional GLuint srcOffset = 0); void clearBufferiv(GLenum buffer, GLint drawbuffer, Int32List values, optional GLuint srcOffset = 0); void clearBufferuiv(GLenum buffer, GLint drawbuffer, Uint32List values, optional GLuint srcOffset = 0); void clearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); /* Query Objects */ WebGLQuery? createQuery(); void deleteQuery(WebGLQuery? query); [WebGLHandlesContextLoss] GLboolean isQuery(WebGLQuery? query); void beginQuery(GLenum target, WebGLQuery query); void endQuery(GLenum target); WebGLQuery? getQuery(GLenum target, GLenum pname); any getQueryParameter(WebGLQuery query, GLenum pname); /* Sampler Objects */ WebGLSampler? createSampler(); void deleteSampler(WebGLSampler? sampler); [WebGLHandlesContextLoss] GLboolean isSampler(WebGLSampler? sampler); void bindSampler(GLuint unit, WebGLSampler? sampler); void samplerParameteri(WebGLSampler sampler, GLenum pname, GLint param); void samplerParameterf(WebGLSampler sampler, GLenum pname, GLfloat param); any getSamplerParameter(WebGLSampler sampler, GLenum pname); /* Sync objects */ WebGLSync? fenceSync(GLenum condition, GLbitfield flags); [WebGLHandlesContextLoss] GLboolean isSync(WebGLSync? sync); void deleteSync(WebGLSync? sync); GLenum clientWaitSync(WebGLSync sync, GLbitfield flags, GLuint64 timeout); void waitSync(WebGLSync sync, GLbitfield flags, GLint64 timeout); any getSyncParameter(WebGLSync sync, GLenum pname); /* Transform Feedback */ WebGLTransformFeedback? createTransformFeedback(); void deleteTransformFeedback(WebGLTransformFeedback? tf); [WebGLHandlesContextLoss] GLboolean isTransformFeedback(WebGLTransformFeedback? tf); void bindTransformFeedback (GLenum target, WebGLTransformFeedback? tf); void beginTransformFeedback(GLenum primitiveMode); void endTransformFeedback(); void transformFeedbackVaryings(WebGLProgram program, sequence varyings, GLenum bufferMode); WebGLActiveInfo? getTransformFeedbackVarying(WebGLProgram program, GLuint index); void pauseTransformFeedback(); void resumeTransformFeedback(); /* Uniform Buffer Objects and Transform Feedback Buffers */ void bindBufferBase(GLenum target, GLuint index, WebGLBuffer? buffer); void bindBufferRange(GLenum target, GLuint index, WebGLBuffer? buffer, GLintptr offset, GLsizeiptr size); any getIndexedParameter(GLenum target, GLuint index); sequence? getUniformIndices(WebGLProgram program, sequence uniformNames); any getActiveUniforms(WebGLProgram program, sequence uniformIndices, GLenum pname); GLuint getUniformBlockIndex(WebGLProgram program, DOMString uniformBlockName); any getActiveUniformBlockParameter(WebGLProgram program, GLuint uniformBlockIndex, GLenum pname); DOMString? getActiveUniformBlockName(WebGLProgram program, GLuint uniformBlockIndex); void uniformBlockBinding(WebGLProgram program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); /* Vertex Array Objects */ WebGLVertexArrayObject? createVertexArray(); void deleteVertexArray(WebGLVertexArrayObject? vertexArray); [WebGLHandlesContextLoss] GLboolean isVertexArray(WebGLVertexArrayObject? vertexArray); void bindVertexArray(WebGLVertexArrayObject? array); }; [Exposed=(Window,Worker)] interface WebGL2RenderingContext { }; WebGL2RenderingContext includes WebGLRenderingContextBase; WebGL2RenderingContext includes WebGL2RenderingContextBase;