extern crate kiss3d; extern crate nalgebra as na; use kiss3d::light::Light; use kiss3d::resource::Mesh; use kiss3d::window::Window; use na::{Point3, UnitQuaternion, Vector3}; use std::cell::RefCell; use std::rc::Rc; fn main() { let mut window = Window::new("Kiss3d: custom_mesh"); let a = Point3::new(-1.0, -1.0, 0.0); let b = Point3::new(1.0, -1.0, 0.0); let c = Point3::new(0.0, 1.0, 0.0); let vertices = vec![a, b, c]; let indices = vec![Point3::new(0u16, 1, 2)]; let mesh = Rc::new(RefCell::new(Mesh::new( vertices, indices, None, None, false, ))); let mut c = window.add_mesh(mesh, Vector3::new(1.0, 1.0, 1.0)); c.set_color(1.0, 0.0, 0.0); c.enable_backface_culling(false); window.set_light(Light::StickToCamera); let rot = UnitQuaternion::from_axis_angle(&Vector3::y_axis(), 0.014); while window.render() { c.prepend_to_local_rotation(&rot); } }