use appit::winit::error::EventLoopError; use kludgine::figures::{Lp2D, Point}; use kludgine::LazyTexture; fn main() -> Result<(), EventLoopError> { let texture = LazyTexture::from_image( image::open("./examples/assets/k.png").unwrap(), wgpu::FilterMode::Linear, ); kludgine::app::run(move |mut renderer, _window| { renderer.draw_texture_at(&texture, Point::inches(1, 1), 1.); true }) }