# kopki Small engine for creating graphical contexts and framebuffers with winit and wgpu. # Objectives - Windows and Linux support. # Non-Objectives - Android and MacOs support. # Minimal Example ``` use kopki::RenderInstance; fn main() { let instance = RenderInstance::new(); let device = instance.device_from_instance(); _ = device; } ``` for more examples look for the examples folder in the github repository.