# fix wall/srd command ## Syntax fix ID group-ID wall/srd face arg ... keyword value ... - ID, group-ID are documented in [fix](fix) command - wall/srd = style name of this fix command - one or more face/arg pairs may be appended - face = *xlo* or *xhi* or *ylo* or *yhi* or *zlo* or *zhi* *xlo*,\ *ylo*,\ *zlo* arg = EDGE or constant or variable EDGE = current lo edge of simulation box constant = number like 0.0 or -30.0 (distance units) variable = `equal-style variable `__ like v_x or v_wiggle *xhi*,\ *yhi*,\ *zhi* arg = EDGE or constant or variable EDGE = current hi edge of simulation box constant = number like 50.0 or 100.3 (distance units) variable = `equal-style variable `__ like v_x or v_wiggle - zero or more keyword/value pairs may be appended - keyword = *units* *units* value = *lattice* or *box* *lattice* = the wall position is defined in lattice units *box* = the wall position is defined in simulation box units ## Examples ``` LAMMPS fix xwalls all wall/srd xlo EDGE xhi EDGE fix walls all wall/srd xlo 0.0 ylo 10.0 units box fix top all wall/srd zhi v_pressdown ``` ## Description Bound the simulation with one or more walls which interact with stochastic reaction dynamics (SRD) particles as slip (smooth) or no-slip (rough) flat surfaces. The wall interaction is actually invoked via the [fix srd](fix_srd) command, only on the group of SRD particles it defines, so the group setting for the fix wall/srd command is ignored. A particle/wall collision occurs if an SRD particle moves outside the wall on a timestep. This alters the position and velocity of the SRD particle and imparts a force to the wall. The *collision* and *Tsrd* settings specified via the [fix srd](fix_srd) command affect the SRD/wall collisions. A *slip* setting for the *collision* keyword means that the tangential component of the SRD particle momentum is preserved. Thus only a normal force is imparted to the wall. The normal component of the new SRD velocity is sampled from a Gaussian distribution at temperature *Tsrd*. For a *noslip* setting of the *collision* keyword, both the normal and tangential components of the new SRD velocity are sampled from a Gaussian distribution at temperature *Tsrd*. Additionally, a new tangential direction for the SRD velocity is chosen randomly. This collision style imparts both a normal and tangential force to the wall. Up to 6 walls or faces can be specified in a single command: *xlo*, *xhi*, *ylo*, *yhi*, *zlo*, *zhi*. A *lo* face reflects particles that move to a coordinate less than the wall position, back in the *hi* direction. A *hi* face reflects particles that move to a coordinate higher than the wall position, back in the *lo* direction. The position of each wall can be specified in one of 3 ways: as the EDGE of the simulation box, as a constant value, or as a variable. If EDGE is used, then the corresponding boundary of the current simulation box is used. If a numeric constant is specified then the wall is placed at that position in the appropriate dimension (x, y, or z). In both the EDGE and constant cases, the wall will never move. If the wall position is a variable, it should be specified as v_name, where name is an [equal-style variable](variable) name. In this case the variable is evaluated each timestep and the result becomes the current position of the reflecting wall. Equal-style variables can specify formulas with various mathematical functions, and include [thermo_style](thermo_style) command keywords for the simulation box parameters and timestep and elapsed time. Thus it is easy to specify a time-dependent wall position. :::: note ::: title Note ::: Because the trajectory of the SRD particle is tracked as it collides with the wall, you must ensure that r = distance of the particle from the wall, is always \> 0 for SRD particles, or LAMMPS will generate an error. This means you cannot start your simulation with SRD particles at the wall position *coord* (r = 0) or with particles on the wrong side of the wall (r \< 0). :::: :::: note ::: title Note ::: If you have 2 or more walls that come together at an edge or corner (e.g. walls in the x and y dimensions), then be sure to set the *overlap* keyword to *yes* in the [fix srd](fix_srd) command, since the walls effectively overlap when SRD particles collide with them. LAMMPS will issue a warning if you do not do this. :::: :::: note ::: title Note ::: The walls of this fix only interact with SRD particles, as defined by the [fix srd](fix_srd) command. If you are simulating a mixture containing other kinds of particles, then you should typically use [another wall command](fix_wall) to act on the other particles. Since SRD particles will be colliding both with the walls and the other particles, it is important to ensure that the other particle\'s finite extent does not overlap an SRD wall. If you do not do this, you may generate errors when SRD particles end up \"inside\" another particle or a wall at the beginning of a collision step. :::: The *units* keyword determines the meaning of the distance units used to define a wall position, but only when a numeric constant is used. It is not relevant when EDGE or a variable is used to specify a face position. A *box* value selects standard distance units as defined by the [units](units) command, e.g. Angstroms for units = real or metal. A *lattice* value means the distance units are in lattice spacings. The [lattice](lattice) command must have been previously used to define the lattice spacings. ------------------------------------------------------------------------ Here are examples of variable definitions that move the wall position in a time-dependent fashion using equal-style [variables](variable). ``` LAMMPS variable ramp equal ramp(0,10) fix 1 all wall/srd xlo v_ramp variable linear equal vdisplace(0,20) fix 1 all wall/srd xlo v_linear variable wiggle equal swiggle(0.0,5.0,3.0) fix 1 all wall/srd xlo v_wiggle variable wiggle equal cwiggle(0.0,5.0,3.0) fix 1 all wall/srd xlo v_wiggle ``` The *ramp(lo,hi)* function adjusts the wall position linearly from *lo* to *hi* over the course of a run. The *vdisplace(c0,velocity)* function does something similar using the equation *position = c0 + velocity\*delta*, where *delta* is the elapsed time. The *swiggle(c0,A,period)* function causes the wall position to oscillate sinusoidally according to this equation, where *omega = 2 PI / period*: position = c0 + A sin(omega\*delta) The *cwiggle(c0,A,period)* function causes the wall position to oscillate sinusoidally according to this equation, which will have an initial wall velocity of 0.0, and thus may impose a gentler perturbation on the particles: position = c0 + A (1 - cos(omega\*delta)) ------------------------------------------------------------------------ ## Restart, fix_modify, output, run start/stop, minimize info No information about this fix is written to [binary restart files](restart). None of the [fix_modify](fix_modify) options are relevant to this fix. This fix computes a global array of values which can be accessed by various [output commands](Howto_output). The number of rows in the array is equal to the number of walls defined by the fix. The number of columns is 3, for the x,y,z components of force on each wall. Note that an outward normal force on a wall will be a negative value for *lo* walls and a positive value for *hi* walls. The array values calculated by this fix are \"extensive\". No parameter of this fix can be used with the *start/stop* keywords of the [run](run) command. This fix is not invoked during [energy minimization](minimize). ## Restrictions Any dimension (xyz) that has an SRD wall must be non-periodic. ## Related commands [fix srd](fix_srd) ## Default none