//***************************************************************** // Iterative template routine -- GMRES // // GMRES solves the unsymmetric linear system Ax = b using the // Generalized Minimum Residual method // // GMRES follows the algorithm described on p. 20 of the // SIAM Templates book. // // The return value indicates convergence within max_iter (input) // iterations (0), or no convergence within max_iter iterations (1). // // Upon successful return, output arguments have the following values: // // x -- approximate solution to Ax = b // max_iter -- the number of iterations performed before the // tolerance was reached // tol -- the residual after the final iteration // //***************************************************************** #include template void ApplyPlaneRotation(Real &dx, Real &dy, Real &cs, Real &sn); template void GeneratePlaneRotation(Real &dx, Real &dy, Real &cs, Real &sn); template < class Matrix, class Vector > void Update(Vector &x, int k, Matrix &h, Vector &s, Vector v[]) { Vector y(s); // Backsolve: for (int i = k; i >= 0; i--) { y(i) /= h(i,i); for (int j = i - 1; j >= 0; j--) y(j) -= h(j,i) * y(i); } for (int j = 0; j <= k; j++) x += v[j] * y(j); } template < class Real > Real abs(Real x) { return (x > 0 ? x : -x); } template < class Operator, class Vector, class Preconditioner, class Matrix, class Real > int GMRES(const Operator &A, Vector &x, const Vector &b, const Preconditioner &M, Matrix &H, int &m, int &max_iter, Real &tol) { Real resid; int i, j = 1, k; Vector s(m+1), cs(m+1), sn(m+1), w; Vector p = inv(M)*b; Real normb = p.norm(); Vector r = inv(M) * (b - A * x); Real beta = r.norm(); if (normb == 0.0) normb = 1; if ((resid = r.norm() / normb) <= tol) { tol = resid; max_iter = 0; return 0; } Vector *v = new Vector[m+1]; while (j <= max_iter) { v[0] = r * (1.0 / beta); // ??? r / beta s = 0.0; s(0) = beta; for (i = 0; i < m && j <= max_iter; i++, j++) { w = inv(M) * (A * v[i]); for (k = 0; k <= i; k++) { H(k, i) = w.dot(v[k]); w -= H(k, i) * v[k]; } H(i+1, i) = w.norm(); v[i+1] = w * (1.0 / H(i+1, i)); // ??? w / H(i+1, i) for (k = 0; k < i; k++) ApplyPlaneRotation(H(k,i), H(k+1,i), cs(k), sn(k)); GeneratePlaneRotation(H(i,i), H(i+1,i), cs(i), sn(i)); ApplyPlaneRotation(H(i,i), H(i+1,i), cs(i), sn(i)); ApplyPlaneRotation(s(i), s(i+1), cs(i), sn(i)); if ((resid = abs(s(i+1)) / normb) < tol) { Update(x, i, H, s, v); tol = resid; max_iter = j; delete [] v; return 0; } } Update(x, m - 1, H, s, v); r = inv(M) * (b - A * x); beta = r.norm(); if ((resid = beta / normb) < tol) { tol = resid; max_iter = j; delete [] v; return 0; } } tol = resid; delete [] v; return 1; } template void GeneratePlaneRotation(Real &dx, Real &dy, Real &cs, Real &sn) { if (dy == 0.0) { cs = 1.0; sn = 0.0; } else if (abs(dy) > abs(dx)) { Real temp = dx / dy; sn = 1.0 / sqrt( 1.0 + temp*temp ); cs = temp * sn; } else { Real temp = dy / dx; cs = 1.0 / sqrt( 1.0 + temp*temp ); sn = temp * cs; } } template void ApplyPlaneRotation(Real &dx, Real &dy, Real &cs, Real &sn) { Real temp = cs * dx + sn * dy; dy = -sn * dx + cs * dy; dx = temp; }