/* *_________________________________________________________________________* * POEMS: PARALLELIZABLE OPEN SOURCE EFFICIENT MULTIBODY SOFTWARE * * DESCRIPTION: SEE READ-ME * * FILE NAME: SystemProcessor.h * * AUTHORS: See Author List * * GRANTS: See Grants List * * COPYRIGHT: (C) 2005 by Authors as listed in Author's List * * LICENSE: Please see License Agreement * * DOWNLOAD: Free at www.rpi.edu/~anderk5 * * ADMINISTRATOR: Prof. Kurt Anderson * * Computational Dynamics Lab * * Rensselaer Polytechnic Institute * * 110 8th St. Troy NY 12180 * * CONTACT: anderk5@rpi.edu * *_________________________________________________________________________*/ #ifndef _SYS_PROCESSOR_H_ #define _SYS_PROCESSOR_H_ #include "poemslist.h" #include "poemstree.h" #include "POEMSChain.h" struct POEMSNode { List links; List taken; int idNumber; bool visited; ~POEMSNode(){ for(int i = 0; i < taken.GetNumElements(); i++) { delete taken(i); } }; }; class SystemProcessor{ private: Tree nodes; // List forDeletion; List headsOfSystems; List > ringsInSystem; POEMSNode * findSingleLink(TreeNode * aNode); POEMSChain * AddNewChain(POEMSNode * currentNode); bool setLinkVisited(POEMSNode * firstNode, POEMSNode * secondNode); public: SystemProcessor(void); ~SystemProcessor(void) { headsOfSystems.DeleteValues(); for(int i = 0; i < ringsInSystem.GetNumElements(); i++) { for(int k = 0; k < ringsInSystem(i)->GetNumElements(); i++) { delete (*ringsInSystem(i))(k); } } }; void processArray(int** links, int numLinks); List * getSystemData(); int getNumberOfHeadChains(); }; SystemProcessor::SystemProcessor(void){ } void SystemProcessor::processArray(int** links, int numLinks) { bool * false_var; //holds the value false; needed because a constant cannot be put into a list; the list requires a //reference. for(int i = 0; i < numLinks; i++) //go through all the links in the input array { if(!nodes.Find(links[i][0])) //if the first node in the pair is not found in the storage tree { POEMSNode * newNode = new POEMSNode; //make a new node // forDeletion.Append(newNode); newNode->idNumber = links[i][0]; //set its ID to the value newNode->visited = false; //set it to be unvisited nodes.Insert(links[i][0], links[i][0], (void *) newNode); //and add it to the tree storage structure } if(!nodes.Find(links[i][1])) //repeat process for the other half of each link { POEMSNode * newNode = new POEMSNode; // forDeletion.Append(newNode); newNode->idNumber = links[i][1]; newNode->visited = false; nodes.Insert(links[i][1], links[i][1], (void *) newNode); } POEMSNode * firstNode = (POEMSNode *)nodes.Find(links[i][0]); //now that we are sure both nodes exist, POEMSNode * secondNode = (POEMSNode *)nodes.Find(links[i][1]); //we can get both of them out of the tree firstNode->links.Append(secondNode); //and add the link from the first to the second... false_var = new bool; *false_var = false; //make a new false boolean to note that the link between these two firstNode->taken.Append(false_var); //has not already been taken, and append it to the taken list secondNode->links.Append(firstNode); //repeat process for link from second node to first false_var = new bool; *false_var = false; secondNode->taken.Append(false_var); } TreeNode * temp = nodes.GetRoot(); //get the root node of the node storage tree POEMSNode * currentNode; do { currentNode = findSingleLink(temp); //find the start of the next available chain if(currentNode != NULL) { headsOfSystems.Append(AddNewChain(currentNode)); //and add it to the headsOfSystems list of chains } } while(currentNode != NULL); //repeat this until all chains have been added } POEMSChain * SystemProcessor::AddNewChain(POEMSNode * currentNode){ if(currentNode == NULL) //Termination condition; if the currentNode is null, then return null { return NULL; } int * tmp; POEMSNode * nextNode = NULL; //nextNode stores the proposed next node to add to the chain. this will be checked to make sure no backtracking is occuring before being assigned as the current node. POEMSChain * newChain = new POEMSChain; //make a new POEMSChain object. This will be the object returned if(currentNode->links.GetNumElements() == 0) //if we have no links from this node, then the whole chain is only one node. Add this node to the chain and return it; mark node as visited for future reference { currentNode->visited = true; tmp = new int; *tmp = currentNode->idNumber; newChain->listOfNodes.Append(tmp); return newChain; } while(currentNode->links.GetNumElements() <= 2) //we go until we get to a node that branches, or both branches have already been taken both branches can already be taken if a loop with no spurs is found in the input data { currentNode->visited = true; tmp = new int; *tmp = currentNode->idNumber; newChain->listOfNodes.Append(tmp); //append the current node to the chain & mark as visited //cout << "Appending node " << currentNode->idNumber << " to chain" << endl; nextNode = currentNode->links.GetHeadElement()->value; //the next node is the first or second value stored in the links array //of the current node. We get the first value... if(!setLinkVisited(currentNode, nextNode)) //...and see if it points back to where we came from. If it does... { //either way, we set this link as visited if(currentNode->links.GetNumElements() == 1) //if it does, then if that is the only link to this node, we're done with the chain, so append the chain to the list and return the newly created chain { // headsOfSystems.Append(newChain); return newChain; } nextNode = currentNode->links.GetHeadElement()->next->value;//follow the other link if there is one, so we go down the chain if(!setLinkVisited(currentNode, nextNode)) //mark link as followed, so we know not to backtrack { // headsOfSystems.Append(newChain); return newChain; //This condition, where no branches have occurred but both links have already //been taken can only occur in a loop with no spurs; add this loop to the //system (currently added as a chain for consistency), and return. } } currentNode = nextNode; //set the current node to be the next node in the chain } currentNode->visited = true; tmp = new int; *tmp = currentNode->idNumber; newChain->listOfNodes.Append(tmp); //append the last node before branch (node shared jointly with branch chains) //re-mark as visited, just to make sure ListElement * tempNode = currentNode->links.GetHeadElement(); //go through all of the links, one at a time that branch POEMSChain * tempChain = NULL; //temporary variable to hold data while(tempNode != NULL) //when we have followed all links, stop { if(setLinkVisited(tempNode->value, currentNode)) //dont backtrack, or create closed loops { tempChain = AddNewChain(tempNode->value); //Add a new chain created out of the next node down that link tempChain->parentChain = newChain; //set the parent to be this chain newChain->childChains.Append(tempChain); //append the chain to this chain's list of child chains } tempNode = tempNode->next; //go to process the next chain } //headsOfSystems.Append(newChain); //append this chain to the system list return newChain; } POEMSNode * SystemProcessor::findSingleLink(TreeNode * aNode) //This function takes the root of a search tree containing POEMSNodes and returns a POEMSNode corresponding to the start of a chain in the //system. It finds a node that has not been visited before, and only has one link; this node will be used as the head of the chain. { if(aNode == NULL) { return NULL; } POEMSNode * returnVal = (POEMSNode *)aNode->GetAuxData(); //get the poemsnode data out of the treenode POEMSNode * detectLoneLoops = NULL; //is used to handle a loop that has no protruding chains if(returnVal->visited == false) { detectLoneLoops = returnVal; //if we find any node that has not been visited yet, save it } if(returnVal->links.GetNumElements() == 1 && returnVal->visited == false) //see if it has one element and hasnt been visited already { return returnVal; //return the node is it meets this criteria } returnVal = findSingleLink(aNode->Left()); //otherwise, check the left subtree if(returnVal == NULL) //and if we find nothing... { returnVal = findSingleLink(aNode->Right()); //check the right subtree } if(returnVal == NULL) //if we could not find any chains { returnVal = detectLoneLoops; //see if we found any nodes at all that havent been processed } return returnVal; //return what we find (will be NULL if no new chains are //found) } bool SystemProcessor::setLinkVisited(POEMSNode * firstNode, POEMSNode * secondNode) //setLinkVisited sets the links between these two nodes as visited. If they are already visited, it returns false. Otherwise, it sets //them as visited and returns true. This function is used to see whether a certain path has been taken already in the graph structure. //If it has been, then we need to know so we dont follow it again; this prevents infinite recursion when there is a loop, and prevents //backtracking up a chain that has already been made. The list of booleans denoting if a link has been visited is called 'taken' and is //part of the POEMSNode struct. The list is the same size as the list of pointers to other nodes, and stores the boolean visited/unvisited //value for that particular link. Because each link is represented twice, (once at each node in the link), both of the boolean values need //to be set in the event that the link has to be set as visited. { //cout << "Checking link between nodes " << firstNode->idNumber << " and " << secondNode->idNumber << "... "; ListElement * tmp = firstNode->links.GetHeadElement(); //get the head element of the list of pointers for node 1 ListElement * tmp2 = firstNode->taken.GetHeadElement(); //get the head element of the list of bool isVisited flags for node 1 while(tmp->value != NULL || tmp2->value != NULL) //go through untill we reach the end of the lists { if(tmp->value == secondNode) //if we find the link to the other node { if(*(tmp2->value) == true) //if the link has already been visited { //cout << "visited already" << endl; return false; //return false to indicate that the link has been visited before this attempt } else //otherwise, visit it { *tmp2->value = true; } break; } tmp = tmp->next; //go check next link tmp2 = tmp2->next; } tmp = secondNode->links.GetHeadElement(); //now, if the link was unvisited, we need to go set the other node's list such that //it also knows this link is being visited tmp2 = secondNode->taken.GetHeadElement(); while(tmp->value != NULL || tmp2->value != NULL) //go through the list { if(tmp->value == firstNode) //if we find the link { if(*(tmp2->value) == true) //and it has already been visited, then signal an error; this shouldnt ever happen { cout << "Error in parsing structure! Should never reach this condition! \n" << "Record of visited links out of synch between two adjacent nodes.\n"; return false; } else { *tmp2->value = true; //set the appropriate value to true to indicate this link has been visited } break; } tmp = tmp->next; tmp2 = tmp2->next; } //cout << "not visited" << endl; return true; //return true to indicate that this is the first time the link has been visited } List * SystemProcessor::getSystemData(void) //Gets the list of POEMSChains that comprise the system. Might eventually only //return chains linked to the reference plane, but currently returns every chain //in the system. { return &headsOfSystems; } int SystemProcessor::getNumberOfHeadChains(void) //This function isnt implemented yet, and might be taken out entirely; this was a holdover //from when I intended to return an array of chain pointers, rather than a list of chains //It will probably be deleted once I finish figuring out exactly what needs to be returned { return 0; } #endif