/*************************************************************************** beck.h ------------------- Trung Dac Nguyen (ORNL) Class for acceleration of the beck pair style. __________________________________________________________________________ This file is part of the LAMMPS Accelerator Library (LAMMPS_AL) __________________________________________________________________________ begin : email : nguyentd@ornl.gov ***************************************************************************/ #ifndef LAL_BECK_H #define LAL_BECK_H #include "lal_base_atomic.h" namespace LAMMPS_AL { template class Beck : public BaseAtomic { public: Beck(); ~Beck(); /// Clear any previous data and set up for a new LAMMPS run /** \param max_nbors initial number of rows in the neighbor matrix * \param cell_size cutoff + skin * \param gpu_split fraction of particles handled by device * * Returns: * - 0 if successfull * - -1 if fix gpu not found * - -3 if there is an out of memory error * - -4 if the GPU library was not compiled for GPU * - -5 Double precision is not supported on card **/ int init(const int ntypes, double **host_cutsq, double **host_aa, double **host_alpha, double **host_beta, double **host_AA, double **host_BB, double *host_special_lj, const int nlocal, const int nall, const int max_nbors, const int maxspecial, const double cell_size, const double gpu_split, FILE *screen); /// Clear all host and device data /** \note This is called at the beginning of the init() routine **/ void clear(); /// Returns memory usage on device per atom int bytes_per_atom(const int max_nbors) const; /// Total host memory used by library for pair style double host_memory_usage() const; // --------------------------- TYPE DATA -------------------------- /// beck1.x = aa, beck1.y = alpha, beck1.z = beta UCL_D_Vec beck1; /// beck2.x = AA, beck2.y = BB, beck2.z = cutsq UCL_D_Vec beck2; /// Special LJ values UCL_D_Vec sp_lj; /// If atom type constants fit in shared memory, use fast kernels bool shared_types; /// Number of atom types int _lj_types; private: bool _allocated; void loop(const bool _eflag, const bool _vflag); }; } #endif