/* *_________________________________________________________________________* * POEMS: PARALLELIZABLE OPEN SOURCE EFFICIENT MULTIBODY SOFTWARE * * DESCRIPTION: SEE READ-ME * * FILE NAME: colmatrix.h * * AUTHORS: See Author List * * GRANTS: See Grants List * * COPYRIGHT: (C) 2005 by Authors as listed in Author's List * * LICENSE: Please see License Agreement * * DOWNLOAD: Free at www.rpi.edu/~anderk5 * * ADMINISTRATOR: Prof. Kurt Anderson * * Computational Dynamics Lab * * Rensselaer Polytechnic Institute * * 110 8th St. Troy NY 12180 * * CONTACT: anderk5@rpi.edu * *_________________________________________________________________________*/ #ifndef COLMATRIX_H #define COLMATRIX_H #include "virtualcolmatrix.h" #include "colmatmap.h" class Matrix; class Vect6; class Mat3x3; class Vect3; class ColMatrix : public VirtualColMatrix { double* elements; public: ColMatrix(); ~ColMatrix(); ColMatrix(const ColMatrix& A); // copy constructor ColMatrix(const VirtualColMatrix& A); // copy constructor ColMatrix(const VirtualMatrix& A); // copy constructor ColMatrix(int m); // size constructor double& operator_1int (int i); // array access double Get_1int(int i) const; void Set_1int(int i, double value); double BasicGet_1int(int i) const; void BasicSet_1int(int i, double value); void BasicIncrement_1int(int i, double value); double* GetElementPointer(int i); void Dim(int m); void Const(double value); MatrixType GetType() const; std::istream& ReadData(std::istream& c); std::ostream& WriteData(std::ostream& c) const; void AssignVM(const VirtualMatrix& A); ColMatrix& operator=(const ColMatrix& A); // assignment operator ColMatrix& operator=(const VirtualColMatrix& A); // overloaded = ColMatrix& operator=(const VirtualMatrix& A); // overloaded = ColMatrix& operator*=(double b); void Abs(); void BasicMax(double& value, int& index); void BasicMin(double& value, int& index); // fast matrix operations friend void FastQuaternions(ColMatrix& q, Mat3x3& C); friend void FastInvQuaternions(Mat3x3& C, ColMatrix& q); friend void FastQuaternionDerivatives(ColMatrix& q, ColMatrix& omega, ColMatrix& qdot); friend void FastTMult(Matrix& A, Vect6& B, ColMatrix& C); friend void FastMult(Matrix& A, ColMatrix& B, Vect6& C); friend void FastAssign(ColMatrix& A, ColMatrix& C); friend void FastMult(Mat3x3& A, ColMatrix& B, Vect3& C); friend void FastMult(Mat3x3& A, Vect3& B, ColMatrix& C); friend void FastAssign(ColMatrix&A, Vect3& C); friend void EP_Derivatives(ColMatrix& q, ColMatrix& u, ColMatrix& qdot); friend void EP_Transformation(ColMatrix& q, Mat3x3& C); friend void EP_FromTransformation(ColMatrix& q, Mat3x3& C); friend void EP_Normalize(ColMatrix& q); friend void EPdotdot_udot(ColMatrix& Audot, ColMatrix& Aqdot, ColMatrix& Aq,ColMatrix& Aqddot); friend void qdot_to_u(ColMatrix& q, ColMatrix& u, ColMatrix& qdot); }; #endif