/* *_________________________________________________________________________* * POEMS: PARALLELIZABLE OPEN SOURCE EFFICIENT MULTIBODY SOFTWARE * * DESCRIPTION: SEE READ-ME * * FILE NAME: fastmatrixops.h * * AUTHORS: See Author List * * GRANTS: See Grants List * * COPYRIGHT: (C) 2005 by Authors as listed in Author's List * * LICENSE: Please see License Agreement * * DOWNLOAD: Free at www.rpi.edu/~anderk5 * * ADMINISTRATOR: Prof. Kurt Anderson * * Computational Dynamics Lab * * Rensselaer Polytechnic Institute * * 110 8th St. Troy NY 12180 * * CONTACT: anderk5@rpi.edu * *_________________________________________________________________________*/ #ifndef FASTMATRIXOPS_H #define FASTMATRIXOPS_H #include "matrices.h" void FastCross(Vect3& a, Vect3& b, Vect3& c); void FastSimpleRotation(Vect3& v, double q, Mat3x3& C); void FastQuaternions(ColMatrix& q, Mat3x3& C); void FastQuaternionDerivatives(ColMatrix& q, ColMatrix& omega, ColMatrix& qdot); void FastLDLT(Matrix& A, Matrix& LD); // C is the LDL^T decomposition of A (SPD) void FastLDLT(Mat6x6& A, Mat6x6& LD); // C is the LDL^T decomposition of A (SPD) void FastLDLTSubs(Matrix& LD, Matrix& B, Matrix& C); // Appropriate Forward and Back Substitution void FastLDLTSubsLH(Matrix& B, Matrix& LD, Matrix& C); // Left handed Forward and Back Substitution void FastLDLTSubs(Mat6x6& LD, Mat6x6& B, Mat6x6& C); // Appropriate Forward and Back Substitution void FastLDLTSubs(Mat6x6& LD, Vect6& B, Vect6& C); // Appropriate Forward and Back Substitution void FastLU(Matrix& A, Matrix& LU, int *indx); // LU is the LU decomposition of A void FastLU(Mat3x3& A, Mat3x3& LU, int *indx); // LU is the LU decomposition of A void FastLU(Mat4x4& A, Mat4x4& LU, int *indx); // LU is the LU decomposition of A void FastLU(Mat6x6& A, Mat6x6& LU, int *indx); // LU is the LU decomposition of A void FastLUSubs(Matrix& LU, Matrix& B, Matrix& C, int *indx); // Appropriate Forward and Back Substitution void FastLUSubs(Mat3x3& LU, Matrix& B, Matrix& C, int *indx); // Appropriate Forward and Back Substitution void FastLUSubs(Mat4x4& LU, Matrix& B, Matrix& C, int *indx); // Appropriate Forward and Back Substitution void FastLUSubs(Mat6x6& LU, Matrix& B, Matrix& C, int *indx); // Appropriate Forward and Back Substitution // The following LUSubsLH routine is incomplete at the moment. void FastLUSubsLH(Matrix& B, Matrix& LU, Matrix& C, int *indx); // Appropriate Forward and Back Subsitution void FastTripleSum(Vect3& a, Vect3& b, Vect3& c, Vect3& d); // d = a+b+c void FastTripleSumPPM(Vect3& a, Vect3& b, Vect3& c, Vect3& d); // d = a+b-c void FastMult(Matrix& A, Matrix& B, Matrix& C); // C = A*B void FastTMult(Matrix& A, Matrix& B, Matrix& C); // C = A^T*B void FastMult(Mat3x3& A, Vect3& B, Vect3& C); // C = A*B void FastMult(Mat3x3& A, ColMatrix& B, Vect3& C); // C = A*B void FastMult(Mat3x3& A, Vect3& B, ColMatrix& C); // C = A*B void FastMult(double a, Vect3& B, Vect3& C); // C = a*B void FastNegMult(Mat3x3& A, Vect3& B, Vect3& C); // C = A*B void FastNegTMult(Mat3x3& A, Vect3& B, Vect3& C); // C = A*B void FastMult(Mat4x4& A, Vect4& B, Vect4& C); // C = A*B void FastTMult(Mat4x4& A, Vect4& B, Vect4& C); // C = A^T*B void FastMult(double a, Vect4& B, Vect4& C); // C = a*B void FastNegMult(Mat4x4& A, Vect4& B, Vect4& C); // C = A*B void FastNegTMult(Mat4x4& A, Vect4& B, Vect4& C); // C = A*B void FastMultT(Matrix& A, Matrix& B, Mat6x6& C); // C = A*B^T void FastMult(Mat6x6& A, Matrix& B, Matrix& C); // C = A*B void FastTMult(Matrix& A, Vect6& B, ColMatrix& C);// C = A^T*B void FastMult(Matrix& A, ColMatrix& B, Vect6& C); // C = A*B void FastMult(Mat3x3& A, Mat3x3& B, Mat3x3& C); // C = A*B void FastMultT(Mat3x3& A, Mat3x3& B, Mat3x3& C); // C = A*B void FastMult(Mat4x4& A, Mat4x4& B, Mat4x4& C); // C = A*B void FastMultT(Mat4x4& A, Mat4x4& B, Mat4x4& C); // C = A*B void FastMult(Mat6x6& A, Mat6x6& B, Mat6x6& C); // C = A*B void FastMultT(Mat6x6& A, Mat6x6& B, Mat6x6& C); // C = A*B^T void FastTMult(Mat6x6& A, Mat6x6& B, Mat6x6& C); // C = A^T*B void FastMult(Mat6x6& A, Vect6& B, Vect6& C); // C = A*B void FastTMult(Mat6x6& A, Vect6& B, Vect6& C); // C = A^T*B void FastAdd(Vect3& A, Vect3& B, Vect3& C); // C = A+B void FastAdd(Vect4& A, Vect4& B, Vect3& C); // C = A+B void FastAdd(Mat6x6& A, Mat6x6& B, Mat6x6& C); // C = A+B void FastAdd(Vect6& A, Vect6& B, Vect6& C); // C = A+B void FastSubt(Vect3& A, Vect3& B, Vect3& C); // C = A-B void FastSubt(Vect4& A, Vect4& B, Vect4& C); // C = A-B void FastSubt(Mat6x6& A, Mat6x6& B, Mat6x6& C); // C = A-B void FastSubt(Vect6& A, Vect6& B, Vect6& C); // C = A-B void FastAssign(ColMatMap& A, ColMatMap& C); // C = A void FastAssign(ColMatrix& A, ColMatrix& C); // C = A void FastAssign(Vect3& A, Vect3& C); // C = A void FastAssign(ColMatrix&A, Vect3& C); void FastAssign(Vect4& A, Vect4& C); // C = A void FastAssignT(Mat3x3& A, Mat3x3& C); // C = A^T void FastAssignT(Mat4x4& A, Mat4x4& C); // C = A^T #endif