/* *_________________________________________________________________________* * POEMS: PARALLELIZABLE OPEN SOURCE EFFICIENT MULTIBODY SOFTWARE * * DESCRIPTION: SEE READ-ME * * FILE NAME: mat3x3.h * * AUTHORS: See Author List * * GRANTS: See Grants List * * COPYRIGHT: (C) 2005 by Authors as listed in Author's List * * LICENSE: Please see License Agreement * * DOWNLOAD: Free at www.rpi.edu/~anderk5 * * ADMINISTRATOR: Prof. Kurt Anderson * * Computational Dynamics Lab * * Rensselaer Polytechnic Institute * * 110 8th St. Troy NY 12180 * * CONTACT: anderk5@rpi.edu * *_________________________________________________________________________*/ #ifndef MAT3X3_H #define MAT3X3_H #include "virtualmatrix.h" class Vect3; class Mat6x6; class Matrix; class ColMatrix; class Mat3x3 : public VirtualMatrix { double elements[3][3]; public: Mat3x3(); ~Mat3x3(); Mat3x3(const Mat3x3& A); // copy constructor Mat3x3(const VirtualMatrix& A); // copy constructor double& operator_2int (int i, int j); // array access double Get_2int(int i, int j) const; void Set_2int(int i, int j, double value); double BasicGet_2int(int i, int j) const; void BasicSet_2int(int i, int j, double value); void BasicIncrement_2int(int i, int j, double value); void Const(double value); MatrixType GetType() const; std::istream& ReadData(std::istream& c); // input std::ostream& WriteData(std::ostream& c) const; // output void AssignVM(const VirtualMatrix& A); Mat3x3& operator=(const Mat3x3& A); // assignment operator Mat3x3& operator=(const VirtualMatrix& A); // overloaded = Mat3x3& operator*=(double b); Mat3x3& Identity(); friend Mat3x3 T(const Mat3x3& A); // a wasteful transpose friend Mat3x3 CrossMat(Vect3& a); // a wasteful cross matrix implementation friend void FastSimpleRotation(Vect3& v, double q, Mat3x3& d); friend void FastQuaternions(ColMatrix& q, Mat3x3& C); friend void FastInvQuaternions(Mat3x3& C, ColMatrix& q); friend void FastLU(Mat3x3& A, Mat3x3& LU, int *indx); friend void FastLUSubs(Mat3x3& LU, Mat3x3& B, Mat3x3& C, int *indx); friend void FastMult(Mat3x3& A, Vect3& B, Vect3& C); friend void FastTMult(Mat3x3& A, Vect3& B, Vect3& C); friend void FastNegMult(Mat3x3& A, Vect3& B, Vect3& C); friend void FastNegTMult(Mat3x3& A, Vect3& B, Vect3& C); friend void FastMult(Mat3x3& A, Mat3x3& B, Mat3x3& C); friend void FastMultT(Mat3x3& A, Mat3x3& B, Mat3x3& C); friend void FastAssignT(Mat3x3& A, Mat3x3& C); friend void FastMult(Mat3x3& A, Vect3& B, ColMatrix& C); friend void OnPopulateSC(Vect3& gamma, Mat3x3& C, Mat6x6& SC); friend void OnPopulateSI(Mat3x3& inertia, double mass, Mat6x6& sI); friend void FastMult(Mat3x3& A, ColMatrix& B, Vect3& C); friend void EP_Transformation(ColMatrix& q, Mat3x3& C); friend void EP_FromTransformation(ColMatrix& q, Mat3x3& C); }; #endif