/* *_________________________________________________________________________* * POEMS: PARALLELIZABLE OPEN SOURCE EFFICIENT MULTIBODY SOFTWARE * * DESCRIPTION: SEE READ-ME * * FILE NAME: mat4x4.h * * AUTHORS: See Author List * * GRANTS: See Grants List * * COPYRIGHT: (C) 2005 by Authors as listed in Author's List * * LICENSE: Please see License Agreement * * DOWNLOAD: Free at www.rpi.edu/~anderk5 * * ADMINISTRATOR: Prof. Kurt Anderson * * Computational Dynamics Lab * * Rensselaer Polytechnic Institute * * 110 8th St. Troy NY 12180 * * CONTACT: anderk5@rpi.edu * *_________________________________________________________________________*/ #ifndef MAT4X4_H #define MAT4X4_H #include "virtualmatrix.h" #include "matrix.h" class Vect4; class Mat4x4 : public VirtualMatrix { double elements[4][4]; public: Mat4x4(); ~Mat4x4(); Mat4x4(const Mat4x4& A); // copy constructor Mat4x4(const VirtualMatrix& A); // copy constructor double& operator_2int (int i, int j); // array access double Get_2int(int i, int j) const; void Set_2int(int i, int j, double value); double BasicGet_2int(int i, int j) const; void BasicSet_2int(int i, int j, double value); void BasicIncrement_2int(int i, int j, double value); void Const(double value); MatrixType GetType() const; std::istream& ReadData(std::istream& c); // input std::ostream& WriteData(std::ostream& c) const; // output void AssignVM(const VirtualMatrix& A); Mat4x4& operator=(const Mat4x4& A); // assignment operator Mat4x4& operator=(const VirtualMatrix& A); // overloaded = Mat4x4& operator*=(double b); Mat4x4& Identity(); friend Mat4x4 T(const Mat4x4& A); // a wasteful transpose friend Mat4x4 CrossMat(Vect4& a); // a wasteful cross matrix implementation friend void FastLU(Mat4x4& A, Mat4x4& LU, int *indx); friend void FastLUSubs(Mat4x4& LU, Matrix& B, Matrix& C, int *indx); friend void FastMult(Mat4x4& A, Vect4& B, Vect4& C); friend void FastTMult(Mat4x4& A, Vect4& B, Vect4& C); friend void FastNegMult(Mat4x4& A, Vect4& B, Vect4& C); friend void FastNegTMult(Mat4x4& A, Vect4& B, Vect4& C); friend void FastMult(Mat4x4& A, Mat4x4& B, Mat4x4& C); friend void FastMultT(Mat4x4& A, Mat4x4& B, Mat4x4& C); friend void FastAssignT(Mat4x4& A, Mat4x4& C); }; #endif