/* *_________________________________________________________________________* * POEMS: PARALLELIZABLE OPEN SOURCE EFFICIENT MULTIBODY SOFTWARE * * DESCRIPTION: SEE READ-ME * * FILE NAME: matrixfun.h * * AUTHORS: See Author List * * GRANTS: See Grants List * * COPYRIGHT: (C) 2005 by Authors as listed in Author's List * * LICENSE: Please see License Agreement * * DOWNLOAD: Free at www.rpi.edu/~anderk5 * * ADMINISTRATOR: Prof. Kurt Anderson * * Computational Dynamics Lab * * Rensselaer Polytechnic Institute * * 110 8th St. Troy NY 12180 * * CONTACT: anderk5@rpi.edu * *_________________________________________________________________________*/ #ifndef MATRIXFUN_H #define MATRIXFUN_H #include "matrices.h" // Create a Matrix VirtualMatrix* NewMatrix(int type); // Transpose Matrix T(const VirtualMatrix& A); Mat3x3 T(const Mat3x3& A); Mat6x6 T(const Mat6x6& A); Matrix T(const Vect3& A); Matrix T(const Vect6& A); RowMatrix T(const VirtualColMatrix& A); ColMatrix T(const VirtualRowMatrix& A); // Symmetric Inverse Matrix SymInverse(Matrix& A); Mat6x6 SymInverse(Mat6x6& A); // Inverse Matrix Inverse(Matrix& A); Mat3x3 Inverse(Mat3x3& A); Mat4x4 Inverse(Mat4x4& A); Mat6x6 Inverse(Mat6x6& A); // overloaded addition Matrix operator+ (const VirtualMatrix &A, const VirtualMatrix &B); // addition //Mat3x3 operator+ (const Mat3x3 &A, const Mat3x3 &B); // addition //Matrix operator+ (const VirtualMatrix &A, const VirtualMatrix &B); // addition // overloaded subtraction Matrix operator- (const VirtualMatrix &A, const VirtualMatrix &B); // subtraction // overloaded matrix multiplication Matrix operator* (const VirtualMatrix &A, const VirtualMatrix &B); // multiplication // overloaded scalar-matrix multiplication Matrix operator* (const VirtualMatrix &A, double b); // overloaded * Matrix operator* (double b, const VirtualMatrix &A); // overloaded * // overloaded negative Matrix operator- (const VirtualMatrix &A); // negative Vect3 Cross(Vect3& a, Vect3& b); Mat3x3 CrossMat(Vect3& a); Matrix Stack(VirtualMatrix& A, VirtualMatrix& B); Matrix HStack(VirtualMatrix& A, VirtualMatrix& B); void Set6DAngularVector(Vect6& v6, Vect3& v3); void Set6DLinearVector(Vect6& v6, Vect3& v3); #endif