/* *_________________________________________________________________________* * POEMS: PARALLELIZABLE OPEN SOURCE EFFICIENT MULTIBODY SOFTWARE * * DESCRIPTION: SEE READ-ME * * FILE NAME: vect3.h * * AUTHORS: See Author List * * GRANTS: See Grants List * * COPYRIGHT: (C) 2005 by Authors as listed in Author's List * * LICENSE: Please see License Agreement * * DOWNLOAD: Free at www.rpi.edu/~anderk5 * * ADMINISTRATOR: Prof. Kurt Anderson * * Computational Dynamics Lab * * Rensselaer Polytechnic Institute * * 110 8th St. Troy NY 12180 * * CONTACT: anderk5@rpi.edu * *_________________________________________________________________________*/ #ifndef VECT3_H #define VECT3_H #include "virtualcolmatrix.h" class Matrix; class Mat3x3; class Mat6x6; class Vect6; class ColMatrix; class Vect3 : public VirtualColMatrix { double elements[3]; public: Vect3(); ~Vect3(); Vect3(const Vect3& A); // copy constructor Vect3(const VirtualMatrix& A); // copy constructor double& operator_1int(int i); // array access double Get_1int(int i) const; void Set_1int(int i, double value); double BasicGet_1int(int i) const; void BasicSet_1int(int i, double value); void BasicIncrement_1int(int i, double value); void Const(double value); MatrixType GetType() const; std::ostream& WriteData(std::ostream& c) const; std::istream& ReadData(std::istream& c); void AssignVM(const VirtualMatrix& A); Vect3& operator=(const Vect3& A); // assignment operator Vect3& operator=(const VirtualMatrix& A); // overloaded = Vect3& operator*=(double b); Vect3& operator+=(const Vect3& A); Vect3& operator-=(const Vect3& A); friend Matrix T(const Vect3& A); // a wasteful transpose friend Mat3x3 CrossMat(Vect3& a); // a wasteful cross matrix implementation friend void Set6DAngularVector(Vect6& v6, Vect3& v3); friend void Set6DLinearVector(Vect6& v6, Vect3& v3); // fast matrix functions friend void FastAssign(Vect3& a, Vect3& c); friend void FastSimpleRotation(Vect3& v, double q, Mat3x3& d); friend void FastCross(Vect3& a, Vect3& b, Vect3& c); // cross product axb = c friend void FastTripleSum(Vect3& a, Vect3& b, Vect3& c, Vect3& d); friend void FastTripleSumPPM(Vect3& a, Vect3& b, Vect3& c, Vect3& d); friend void FastMult(Mat3x3& A, Vect3& B, Vect3& C); friend void FastTMult(Mat3x3& A, Vect3& B, Vect3& C); friend void FastNegMult(Mat3x3& A, Vect3& B, Vect3& C); friend void FastNegTMult(Mat3x3& A, Vect3& B, Vect3& C); friend void FastMult(double a, Vect3& B, Vect3& C); friend void FastAdd(Vect3& A, Vect3& B, Vect3& C); friend void FastSubt(Vect3& A, Vect3& B, Vect3& C); friend void OnPopulateSVect(Vect3& angular, Vect3& linear, Vect6& sV); friend void OnPopulateSC(Vect3& gamma, Mat3x3& C, Mat6x6& SC); friend void FastMult(Mat3x3& A, ColMatrix& B, Vect3& C); friend void FastAssign(ColMatrix&A, Vect3& C); friend void FastMult(Mat3x3& A, Vect3& B, ColMatrix& C); }; #endif