/* *_________________________________________________________________________* * POEMS: PARALLELIZABLE OPEN SOURCE EFFICIENT MULTIBODY SOFTWARE * * DESCRIPTION: SEE READ-ME * * FILE NAME: vect4.h * * AUTHORS: See Author List * * GRANTS: See Grants List * * COPYRIGHT: (C) 2005 by Authors as listed in Author's List * * LICENSE: Please see License Agreement * * DOWNLOAD: Free at www.rpi.edu/~anderk5 * * ADMINISTRATOR: Prof. Kurt Anderson * * Computational Dynamics Lab * * Rensselaer Polytechnic Institute * * 110 8th St. Troy NY 12180 * * CONTACT: anderk5@rpi.edu * *_________________________________________________________________________*/ #ifndef VECT4_H #define VECT4_H #include "virtualcolmatrix.h" class Matrix; class Mat4x4; class Vect4 : public VirtualColMatrix { double elements[4]; public: Vect4(); ~Vect4(); Vect4(const Vect4& A); // copy constructor Vect4(const VirtualMatrix& A); // copy constructor double& operator_1int(int i); // array access double Get_1int(int i) const; void Set_1int(int i, double value); double BasicGet_1int(int i) const; void BasicSet_1int(int i, double value); void BasicIncrement_1int(int i, double value); void Const(double value); MatrixType GetType() const; std::ostream& WriteData(std::ostream& c) const; std::istream& ReadData(std::istream& c); void AssignVM(const VirtualMatrix& A); Vect4& operator=(const Vect4& A); // assignment operator Vect4& operator=(const VirtualMatrix& A); // overloaded = Vect4& operator*=(double b); friend Matrix T(const Vect4& A); // a wasteful transpose friend Mat4x4 CrossMat(Vect4& a); // a wasteful cross matrix implementation // fast matrix functions friend void FastAssign(Vect4& a, Vect4& c); friend void FastSimpleRotation(Vect4& v, double q, Mat4x4& d); friend void FastCross(Vect4& a, Vect4& b, Vect4& c); // cross product axb = c friend void FastTripleSum(Vect4& a, Vect4& b, Vect4& c, Vect4& d); friend void FastTripleSumPPM(Vect4& a, Vect4& b, Vect4& c, Vect4& d); friend void FastMult(Mat4x4& A, Vect4& B, Vect4& C); friend void FastTMult(Mat4x4& A, Vect4& B, Vect4& C); friend void FastNegMult(Mat4x4& A, Vect4& B, Vect4& C); friend void FastNegTMult(Mat4x4& A, Vect4& B, Vect4& C); friend void FastMult(double a, Vect4& B, Vect4& C); friend void FastAdd(Vect4& A, Vect4& B, Vect4& C); friend void FastSubt(Vect4& A, Vect4& B, Vect4& C); }; #endif