/* *_________________________________________________________________________* * POEMS: PARALLELIZABLE OPEN SOURCE EFFICIENT MULTIBODY SOFTWARE * * DESCRIPTION: SEE READ-ME * * FILE NAME: vect6.h * * AUTHORS: See Author List * * GRANTS: See Grants List * * COPYRIGHT: (C) 2005 by Authors as listed in Author's List * * LICENSE: Please see License Agreement * * DOWNLOAD: Free at www.rpi.edu/~anderk5 * * ADMINISTRATOR: Prof. Kurt Anderson * * Computational Dynamics Lab * * Rensselaer Polytechnic Institute * * 110 8th St. Troy NY 12180 * * CONTACT: anderk5@rpi.edu * *_________________________________________________________________________*/ #ifndef VECT6_H #define VECT6_H #include "virtualcolmatrix.h" class Matrix; class Mat6x6; class ColMatrix; class Vect3; class Vect6 : public VirtualColMatrix { double elements[6]; public: Vect6(); ~Vect6(); Vect6(const Vect6& A); // copy constructor Vect6(const VirtualMatrix& A); // copy constructor double& operator_1int (int i); // array access double Get_1int(int i) const; void Set_1int(int i, double value); double BasicGet_1int(int i) const; void BasicSet_1int(int i, double value); void BasicIncrement_1int(int i, double value); void Const(double value); MatrixType GetType() const; std::ostream& WriteData(std::ostream& c) const; std::istream& ReadData(std::istream& c); void AssignVM(const VirtualMatrix& A); Vect6& operator=(const Vect6& A); // assignment operator Vect6& operator=(const VirtualMatrix& A); // overloaded = Vect6& operator*=(double b); friend Matrix T(const Vect6& A); // a wasteful transpose friend void Set6DAngularVector(Vect6& v6, Vect3& v3); friend void Set6DLinearVector(Vect6& v6, Vect3& v3); // fast matrix operations friend void FastAdd(Vect6& A, Vect6& B, Vect6& C); friend void FastSubt(Vect6& A, Vect6& B, Vect6& C); friend void FastMult(Mat6x6& A, Vect6& B, Vect6& C); friend void FastMult(Matrix& A, ColMatrix& B, Vect6& C); friend void FastTMult(Mat6x6& A, Vect6& B, Vect6& C); friend void FastTMult(Matrix& A, Vect6& B, ColMatrix& C); friend void FastLDLTSubs(Mat6x6& LD, Vect6& B, Vect6& C); friend void OnPopulateSVect(Vect3& angular, Vect3& linear, Vect6& sV); }; #endif